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	<title type="html"><![CDATA[The Seed Roleplaying Community]]></title>
	<link rel="self" href="http://seedthecommunity.org/extern.php?action=feed&amp;type=atom"/>
	<updated>2010-08-25T06:55:53Z</updated>
	<generator>PunBB</generator>
	<id>http://seedthecommunity.org/index.php</id>
		<entry>
			<title type="html"><![CDATA[IRC help page]]></title>
			<link rel="alternate" href="http://seedthecommunity.org/viewtopic.php?id=119&amp;action=new"/>
			<summary type="html"><![CDATA[<p>A couple weeks ago, I prepared this little text for the future IRC help page of our future website. I just figured that I might as well put it here now. This is a work in progress and will be edited as needed.</p><p><strong>Server information</strong><br />host: irc.seedthecommunity.org<br />port: 6667</p><p><strong>Chatzilla howto</strong><br />get <a href="http://www.hacksrus.com/~ginda/chatzilla">Chatzilla</a><br />1. Launch Chatzilla.</p><p>2. Type &#039;/server irc.seedthecommunity.org&#039; in the dialogue box.</p><p>3. Type &#039;/nick &lt;nickname&gt;&#039; to set your nickname if so wished.</p><p>4. Type &#039;/join #seed&#039; in the dialogue box or click on thr &#039;IRC&#039; menu, select &#039;Join channel&#039;, highlight #seed and click &#039;Join&#039;.</p><p><strong>WebIRC howto + applet</strong><br />[death]TODO[/death]</p><p><strong>Registering your nickname</strong><br />To register your nickname:<br />/msg nickserv register &lt;password&gt;<br />This enables you to register your nickname on the server with a password so only you can use it. Replace &lt;password&gt; with your password <img src="http://seedthecommunity.org/img/smilies/tongue.png" width="15" height="15" alt="tongue" />. Passwords *ARE* case sensitive.</p><p>To identify yourself later:<br />/msg nickserv identify &lt;password&gt;</p><p>This in mainly used to identify yourself on the server, and give you the op rights if needed.</p><p><strong>Killing a ghost to recover your nickname</strong><br />If you suddenly get disconnected from your isp or the irc server, sometimes a ghosted client will be left behind. This command can be used to kill the ghosted client so you can get your nickname back:<br />/msg nickserv ghost &lt;nickname&gt; [password]</p><p><strong>Getting OP status</strong><br />Always identify yourself with NickServer before joining a channel. That way, if you have the op rights on a channel, you will automatically opped when joining this channel.</p><p>If you forgot to identify your nickname before joining a channel, you can still ask to be opped, by issuing the op command in a private message to ChanServ. For example:<br />/msg chanserv op #seed will give you the op rights on #seed.</p><p><strong>The different stats ;-)</strong><br /><a href="http://irc.seedthecommunity.org/log/pisg/seed.html">http://irc.seedthecommunity.org/log/pisg/seed.html</a> &lt;- Misc stats<br /><a href="http://irc.seedthecommunity.org:8033/seed/top/total/words/">http://irc.seedthecommunity.org:8033/se &#133; tal/words/</a> &lt;- Chimbot&#039;s Live Stats (don&#039;t click on Misc Stats or you will kill Chimbot! Please! ;-)</p><p><strong>IdleRPGs</strong><br /><a href="http://irc.seedthecommunity.org/idlerpg/?node=players">http://irc.seedthecommunity.org/idlerpg/?node=players</a> &lt;- #idlerpg stats &amp; game documentation<br /><a href="http://irc.seedthecommunity.org/idlerpg2/players.php">http://irc.seedthecommunity.org/idlerpg2/players.php</a> &lt;- #idlerpg2 stats &amp; game documentation<br /><a href="http://irc.seedthecommunity.org/seedlerpg/?node=players">http://irc.seedthecommunity.org/seedlerpg/?node=players</a> &lt;- #seedlerpg stats &amp; game documentation</p><p><strong>Logs</strong><br /><a href="http://irc.seedthecommunity.org/log/">http://irc.seedthecommunity.org/log/</a> Logs of the channels</p>]]></summary>
			<author>
				<name><![CDATA[Nuala]]></name>
				<uri>http://seedthecommunity.org/profile.php?id=21</uri>
			</author>
			<updated>2010-08-25T06:55:53Z</updated>
			<id>http://seedthecommunity.org/viewtopic.php?id=119&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Dwarf fortress]]></title>
			<link rel="alternate" href="http://seedthecommunity.org/viewtopic.php?id=524&amp;action=new"/>
			<summary type="html"><![CDATA[<p>Yes I know, those who already heard or tried this game have already their legs shaking with fear and their eyes are already crying tears of blood. Yes, this is Dwarf fortress, it hurts a lot but it is so good after a while... *blushes*</p><p>This thread is for the few that have never tried Dwarf fortress or those who already tried it but cowardly stopped it for some fallacious excuses like the outdated (or absent) graphics). So, what is Dwarf Fortress, DF is an indie game made by 2 brothers, one coding the other one creating the stories. You start the game with 7 dwarfs, and your aim is to build your own fortress and make it prosperous enough to attract more and more dwarf and maybe even the King of the dwarf! </p><p>DF is but a city builder with a lot (and I mean a lot!!) of micro management), as you can guess, it won&#039;t be very easy. The learning curve of DF is actually like climbing the mount Everest, you will die a lot, but it&#039;s part of the game, what you did is written in your world history, and maybe you&#039;ll be able to find some remains of one of your previous fortress while digging a mountain.</p><p>Anyway, just give it a try, you can download the Maygreen version <a href="http://mayday.w.staszic.waw.pl/df.php">here</a>. What is the maygreen version, well opposite to the vanillia version, Maygreen added some graphics so that the game will look like this:<br /><span class="postimg"><img src="http://mayday.w.staszic.waw.pl/files/DF/DFG13.png" alt="http://mayday.w.staszic.waw.pl/files/DF/DFG13.png" /></span></p><p>Instead of this:<br /><span class="postimg"><img src="http://www.gamesajare.com/2.0/wp-content/uploads/2009/08/Stojen2.png" alt="http://www.gamesajare.com/2.0/wp-content/uploads/2009/08/Stojen2.png" /></span></p><p>Apparently some people have troubles with ASCII games, I really can&#039;t understand why <img src="http://seedthecommunity.org/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> Ok, you downloaded it? Come on, it&#039;s free, so you have absolutely no excuses for not playing it! Let&#039;s start then <img src="http://seedthecommunity.org/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></summary>
			<author>
				<name><![CDATA[Darkhawk]]></name>
				<uri>http://seedthecommunity.org/profile.php?id=2</uri>
			</author>
			<updated>2010-08-22T00:46:59Z</updated>
			<id>http://seedthecommunity.org/viewtopic.php?id=524&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[The Best Modules]]></title>
			<link rel="alternate" href="http://seedthecommunity.org/viewtopic.php?id=493&amp;action=new"/>
			<summary type="html"><![CDATA[<p>Let&#039;s list our favourite Neverwinter Nights 2 modules, with or without explanations on why they are so great.</p>]]></summary>
			<author>
				<name><![CDATA[harrybelmont]]></name>
				<uri>http://seedthecommunity.org/profile.php?id=19</uri>
			</author>
			<updated>2010-08-12T05:41:12Z</updated>
			<id>http://seedthecommunity.org/viewtopic.php?id=493&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[And you? What are you eating tonight?]]></title>
			<link rel="alternate" href="http://seedthecommunity.org/viewtopic.php?id=97&amp;action=new"/>
			<summary type="html"><![CDATA[<p>Some people pretend that my cooking is strange or non-usual... That&#039;s not true! To prove it so you can test by yourself, here are this evening recipe :mrgreen:</p><p>Tonight, i must admit I was lazy, so i made simple thing, a salad and a dessert. Well, simple yes and no <img src="http://seedthecommunity.org/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>1- Banana and chicory Salad!<br /><span class="postimg"><img src="http://dark.angel.free.fr/images/cook/chicory.jpg" alt="http://dark.angel.free.fr/images/cook/chicory.jpg" /></span><br />That&#039;s an easy salad, really. Just: <br />- Cut the chicory taking care not to use the heart wich is bitter.<br />- Cut the banana and the avocado<br />- Mix the 3 ingredients in a bowl<br />- Put some fresh coriander on the top<br />- Seasoning with olive oil and balsamic vinegar, dont forget a little pepper (5 pepper berry is the best)</p><br /><p>2- Sweet potatoes with orange juice!<br /><span class="postimg"><img src="http://dark.angel.free.fr/images/cook/sweetp.jpg" alt="http://dark.angel.free.fr/images/cook/sweetp.jpg" /></span></p><p>- Wash and cut the sweet potatoe in not too large slice<br />- In a wok or in a saucepan, make a light and still liquid caramel with some cassonade and a little water<br />- Cook quickly the sweet potatoes slice in the caramel then add some orange juice, just enough to cover the sweet potatoes<br />- Cover and let cook with a medium fire, uncover when the potatoes are almost done to make the juice reduce<br />- Eat hot or warm</p><br /><p>Please give me your recipe for the day i dont know what to do <img src="http://seedthecommunity.org/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /><br />-</p>]]></summary>
			<author>
				<name><![CDATA[Nuala]]></name>
				<uri>http://seedthecommunity.org/profile.php?id=2</uri>
			</author>
			<updated>2010-08-08T12:23:48Z</updated>
			<id>http://seedthecommunity.org/viewtopic.php?id=97&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[World of Goo!]]></title>
			<link rel="alternate" href="http://seedthecommunity.org/viewtopic.php?id=482&amp;action=new"/>
			<summary type="html"><![CDATA[<p>I know...old news but I havent tried it before today and there isnt a thread about it on the forum :mrgreen:&nbsp; </p><p>World of Goo is great! Play it if you havent!</p><p>Really cool gameplay, amazing level design, great soundtrack and its a puzzle game with a storyline (well..sort of hehe) !</p><p>Some of the levels can be a bit tricky but so far I haven been able to do them all (just got to chapter 3, out of 5 in total i think)</p>]]></summary>
			<author>
				<name><![CDATA[Nuala]]></name>
				<uri>http://seedthecommunity.org/profile.php?id=3</uri>
			</author>
			<updated>2010-08-03T17:51:06Z</updated>
			<id>http://seedthecommunity.org/viewtopic.php?id=482&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Remember BYOND?]]></title>
			<link rel="alternate" href="http://seedthecommunity.org/viewtopic.php?id=523&amp;action=new"/>
			<summary type="html"><![CDATA[<p>There&#039;s a platform on the internet that allows you to create rather complex multiplayer games, even persistent ones, called BYOND - in fact, some time ago, we even considered it for making a new Seed. Well, someone almost beat us to it - have a look at this: <a href="http://www.byond.com/games/Exadv1/SpaceStation13">http://www.byond.com/games/Exadv1/SpaceStation13</a><br />Okay, that, and the wiki linked, won&#039;t tell much, so let me do it instead. It&#039;s a game where you play as a crewman on a space station where something bad is about to go down - traitors, AI going rogue, some weird biohazard outbreak, random psychopaths deciding to make some bombs and whatnot - fun (and probably gruesome death) for everyone! The rules and mechanics involved are quite complex, and it is sometimes described as &quot;Dwarf Fortress in space!&quot; - of course it&#039;s an exaggeration, but it&#039;s not that far from truth.<br />It&#039;s also supposed to be RP-enforced, although there isn&#039;t much background material, and exactly how &quot;enforced&quot; it is depends largely on players and moderators involved.</p><p>The game itself is being developed and maintained by a certain internet community no-one particularly likes, so there are some weird features available in the latest build (Like surgically removing people&#039;s butts and wearing them on your head - which aptly describes one of the encouraged behaviours) and things usually happening for no reason.<br />However! It&#039;s not very hard to get your hands on a slightly earlier build which naturally lacks some features and start your own server - some other communities have done just that. Including <a href="http://bay12games.com/">Bay 12</a>, whose server requires you to ask to be let in on their forums nicely enough and reportedly contains less random stuff happening and more serious business RP.</p><p>It&#039;s fun to play, whether you&#039;re doing anything useful or wreaking havoc (In fact, why not do both?), but the learning curve is huge, the interface and controls are extremely unfriendly and bulky, and the servers I played on so far are extremely laggy. Still, fun! Nothing like making your transport robots run over people if they stand in their way and announce over the PA system that everything is working perfectly well and it&#039;s their own damn fault. Or mopping the floor in front of the escape shuttle so people slip, fall and don&#039;t get on it in time. Or slightly oversaturating the air with oxygen. Or... you get the idea.</p>]]></summary>
			<author>
				<name><![CDATA[Wheri]]></name>
				<uri>http://seedthecommunity.org/profile.php?id=32</uri>
			</author>
			<updated>2010-07-10T08:35:29Z</updated>
			<id>http://seedthecommunity.org/viewtopic.php?id=523&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[News and updates]]></title>
			<link rel="alternate" href="http://seedthecommunity.org/viewtopic.php?id=520&amp;action=new"/>
			<summary type="html"><![CDATA[<p>I thought it&#039;d be appropriate to create a thread for news and updates on what we&#039;re doing ingame, both for members and other (maybe <img src="http://seedthecommunity.org/img/smilies/wink.png" width="15" height="15" alt="wink" />) interested parties. </p><p><strong>Tax raised! - Will the Oppressed Revolt?</strong></p><p>Yesterday, I raised the corp tax from 0% to 10% again. It&#039;s been 0% when we were only 2-3 people playing, and weren&#039;t sure what to do with EVE. Now, we&#039;re growing (slowly, but that&#039;s also the point -&nbsp; we don&#039;t recruit officially, we recruit people our members know, and go from there gently), and we have plans. Those plans need funding, so the tax has been reinstated. </p><p><strong>Corporation Ship Fund - Safety First</strong></p><p>A fund, that will make sure every member who loses ship/equipment/implants during official Corporation activities (PvP, mining, wormhole exploration, etc.), can get completely reimbursed. In order to cover complete disaster and death of all corpmembers, I want this fund to stabilize around 1 billion ISK - suffice to say, this will take a little time, and until then, when we do corp activities together, all ISK earned might have to go into the fund to help build it. As of now, there is roughly 50 million ISK available in this fund. </p><p><strong>Research Station - Mad science and blueprint scribbling</strong></p><p>Our very own, private research station in orbit somewhere in Gelfiven (most likely). All members will be free to conduct material research, invention, blueprint copying, etc. there. As you may know, it&#039;s virtually impossible to get a research spot in any NPC station in high-sec (30-40 day long queues). Also, there is a very nice ISK opportunity in selling blueprint copies from well-researched originals, and we want the corp to be able to both get into that trade, and have good blueprints available for members to build cheap battlecruiser sized ships for (and later battleships, when we have the money for those blueprints). </p><p>Such a station has quite some demands in order to be set up and maintained. Initial costs will be 200 milion ISK for the station and research lab itself, 400 million ISK for the resources needed to power the station autonomously for half a year without our intervention, and finally, around 1 billion ISK for 3 battlecruiser blueprints. These will start to earn us constant money when they have been researched up to ME level 50, but that will take around half a year or more. Thus, this is a long-term plan, and the initial cost is massive, coming in around 1.6 billion ISK (though we can of course start without a full 3 blueprints). </p><p>As our corporate wallet is mostly empty and I want to focus on the Ship Fund first, Sherrick, Gujolais and myself have planned to throw in our own money for the glory of the corp in this. Newer players are of course NOT expected to chip in but help, if possible, certainly would be welcome.</p><p><strong>Tyrannis - The New Goldrush?</strong></p><p>The newly announced expansion to EVE coming somewhere before July, introduced player structures on planets. ALL planets. I.e. players can now set up mining operations there, and the possible income is dependant on planet type and security rating of the system. Later, when CCP releases their console game Dust 514, we&#039;re supposed to be able to conquer or lose these installations through ground battles that we pay the players of the Dust 514 game to wage for us. As a gamedesigner, I think this is a very interesting and novel idea in regards to players interacting across different systems, and apart from that.. It sounds like fun <img src="http://seedthecommunity.org/img/smilies/wink.png" width="15" height="15" alt="wink" /> However, for half a year at least, it&#039;s first come, first serve on all planets, and we want in on that action as a corp. </p><p>There is no data on what equipment, skill, money and time will be needed to set up a planetbased structure, but I plan to check out the test server for this, and have the corp and all interested players ready to be the first in the capitalistic pioneering line when the expansion launches. It&#039;ll be good, PROFITABLE fun. More info as it becomes available. </p><p><strong>Factional Warfare - Killing off those Imperialist Dogs</strong></p><p>The Seeds recently joined the FW aspect of the game, signing up as a Minmatar corporation, and now in a state of war with the Amarr and Caldari militia. Apart from the nicely fitting RP elements of this, we wanted to check out this part of EVE and get PvP experience in a more mellow, less dangerous setting. We&#039;ve gotten some experience already of course, and have some plans as to how we can make more of an impact on the gameplay. Also, it&#039;d be great fun if we could field our own corporation-only teams of skirmishers, tacklers, heavy assaulters, etc. We want to experience more FW with our corp members, building a strong strike-force, that can react fast, accomplish things, and have fun. I&#039;d say this is a major focus for us at the moment, but we also want our members to settle into the game a little more before rushing into it (oh, and get that Ship Fund up to 1 billion ISK <img src="http://seedthecommunity.org/img/smilies/wink.png" width="15" height="15" alt="wink" />). I expect 1 or 2 days a week might become FW oriented. </p><p><strong>Wormhole Exploration - because Extreme Danger is fun!</strong></p><p>Probably this is what we&#039;ll do as the next corp activity. A foray into a suitable wormhole, with enough people to both fight the Sleepers (and salvage them afterwards!), run the complexes and mine the Bistot and Arkonor inside. This will take some planning, and over the next week or so, I&#039;ll ask you all about your possible roles, equipment and what you&#039;d like to do. Oh, and we really need to find a class 1 wormhole, because otherwise our not quite filled Ship Fund will suffer too much <img src="http://seedthecommunity.org/img/smilies/wink.png" width="15" height="15" alt="wink" /> </p><p><strong>The Future...</strong></p><p>Well, this is what&#039;s on the menu for now, but EVE is a huge game, and we could be doing all sorts of things, whatever people are interested in doing. Day-to-day we mission-run and salvage each others missions, debate ship-fittings, skilltraining, gaming systems, and just relax as well. We&#039;ll see what more comes up, but I&#039;ll say, it&#039;s actually quite good fun playing EVE this way, tight corporation, relaxed ambitions, no hurry. <img src="http://seedthecommunity.org/img/smilies/smile.png" width="15" height="15" alt="smile" /> </p><p>More news when something happens.. This post has been pretty huge as it is <img src="http://seedthecommunity.org/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></summary>
			<author>
				<name><![CDATA[Wheri]]></name>
				<uri>http://seedthecommunity.org/profile.php?id=7</uri>
			</author>
			<updated>2010-06-16T10:26:38Z</updated>
			<id>http://seedthecommunity.org/viewtopic.php?id=520&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Seed Meet and Cottage - The Details]]></title>
			<link rel="alternate" href="http://seedthecommunity.org/viewtopic.php?id=522&amp;action=new"/>
			<summary type="html"><![CDATA[<p>Just received the package with all the details about the cottage. I will scan and e-mail any document if anyone wants to see them.</p><p>Upon arrival we will have to pay a guarantee deposit of 250 euros (in cash). We will get the entire amount back at the end of the holiday, provided we break nothing, and did a half-decent job cleaning up. <br />We could each pay a share, and get that share back again at the end, since I don&#039;t have that much money in one go. There is one problem there though: We&#039;ll need to have it on us when we enter the cottage, and it looks like me+BF are the only ones who can get the key since we have to hand in this voucher for it that I received just now. Another solution: my BF coughs up the amount and gets it back at the end, and we can share in the costs of any damages etc. which would cause him not to ge the full amount back.</p><p>Apparently France also has a tourist tax of 0,40 euro per person per day. Looks like we also have to pay that up front.</p><p>It is probably a good idea to exchange mobile phone numbers, though anyone calling me will always be speaking to my BF.</p><p>The details:<br />- Arrival on Saturday 26 June from 16:00. We will make sure to be there at 16:00 to receive the key since we have the voucher. That&#039;s the earliest anyone can get into the cottage too.<br />- We leave at 10:00 in the morning the next Saturday. <br />- We need to do our own cleaning of the cottage before we leave.<br />- We need to bring our own bedlinnen (sleeping bags, whatever you like)<br />- We need to bring our own towels, also kitchen towels etc.<br />- No pets allowed<br />- Gas, electricity and water are already included in the price.<br />- There is a fireplace, but no wood, so if we want to build a fire we&#039;ll have to scrounge some up somewhere.<br />- The owner&#039;s name is Mme Hélène Durif<br />- The cottage address is Gite du Plan Lara, Le Plan Lara, FR-26460, Bourdeaux</p><p>There are some directions to the cottage if you come by car:<br />From Lyon take the &#039;Autoroute du Soleil&#039; (A7) south. After Valence take exit 16, Loriol. Go left in the direction of Loriol and Crest (N304). Takethe N7 for a bit and then the D104, still in the direction of Crest. After approximately 16 km, take a right at Crest in the direction of Divajeu / Bourdeaux (D538). Stay on this road all the way to Bourdeaux (app. 25 km). In Bourdeaux, go to the city centre and keep going until you see a pool (piscine) and a supermarket (Casino) on the right side of the road. Leave Bourdeaux again on this road and after leaving it, go left immediately onto a small road going upwards. Follow the curve to the left, after the curve it&#039;s the first house on the right.</p><br /><p>General stuff about France you might need to know:</p><p>For people who are driving to the cottage: there are a lot of Péage roads (need to pay up), make sure to have plenty of coins, notes, or a creditcard that will work in France.<br />The cards you get on the Peage are only valid for 24 hours, so if you intend to spend a night sleeping somewhere, make sure you get off the Peage again within that 24 hours, or just use different roads entirely.<br />In France it&#039;s also mandatory to have one of those yellow or orange reflecting vests in your car, you can buy them at many gasstations if you don&#039;t have one.</p><p>Everyone might want to check that their plugs will fit into French sockets, and if not buy those thingies for it.</p><p>General warnings in the leaflet &gt;_&gt; :<br />make sure your passport and driving licence are still valid,<br />make sure your car is in working order,<br />don&#039;t forget your creditcard and/or bankcard,<br />make sure to take important addresses and phone numbers with you for emergencies,<br />make sure your plants, animals and mail are taken care of in your absence,<br />don&#039;t forget your camera,<br />you might want to bring a phrasebook.</p><p>There is a packinglist too, but you guys can go find or make your own <img src="http://seedthecommunity.org/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></summary>
			<author>
				<name><![CDATA[Norah]]></name>
				<uri>http://seedthecommunity.org/profile.php?id=37</uri>
			</author>
			<updated>2010-06-06T10:40:05Z</updated>
			<id>http://seedthecommunity.org/viewtopic.php?id=522&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Ryzom goes open source]]></title>
			<link rel="alternate" href="http://seedthecommunity.org/viewtopic.php?id=521&amp;action=new"/>
			<summary type="html"><![CDATA[<p><a href="http://dev.ryzom.com/news/13">http://dev.ryzom.com/news/13</a></p>]]></summary>
			<author>
				<name><![CDATA[Wheri]]></name>
				<uri>http://seedthecommunity.org/profile.php?id=3</uri>
			</author>
			<updated>2010-06-06T08:52:31Z</updated>
			<id>http://seedthecommunity.org/viewtopic.php?id=521&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Cottage booked and confirmed]]></title>
			<link rel="alternate" href="http://seedthecommunity.org/viewtopic.php?id=517&amp;action=new"/>
			<summary type="html"><![CDATA[<p>It&#039;s all set up now.</p><p>Since they miscalculated something, the price in the end is higher than what we thought, but should be fine (And it&#039;s still by far the cheapest option within a 3-hour radius from Nuala&#039;s place for 8 people).</p><p>I&#039;ll be billed soon, so I won&#039;t be able to tell you how much money you&#039;ll be transferring until I actually get the bill. We&#039;re paying part up front (soon), as a sort of safety deposit (probably to make backing out less attractive), then the rest much closer to the actual date. I&#039;ll update the thread once I know the costs.</p><p>If, after seeing the total costs per person, anyone needs or wants to back out, searching for a whole different cottage for fewer people will probably be the cheaper option. Though I anticipate that it&#039;s still within all our ranges.</p><p>We&#039;ll be needing to bring our own bedlinnen or sleeping bags, as well as towels. We&#039;re also going to have to clean up when we leave, so make sure not to make too godawful a mess <img src="http://seedthecommunity.org/img/smilies/tongue.png" width="15" height="15" alt="tongue" />. Of course, we could just make the people who made the worst mess do the bulk of the cleaning <img src="http://seedthecommunity.org/img/smilies/wink.png" width="15" height="15" alt="wink" />.<br />Keep in mind that we&#039;ll probably need to either bring or buy along the way, certain basic groceries and such for the first day or two.</p><p>I&#039;ll make sure to scan and post any kind of useful information they send me. (Like maps and directions and such)</p>]]></summary>
			<author>
				<name><![CDATA[Norah]]></name>
				<uri>http://seedthecommunity.org/profile.php?id=37</uri>
			</author>
			<updated>2010-04-16T07:02:44Z</updated>
			<id>http://seedthecommunity.org/viewtopic.php?id=517&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Minicampaign : Price of Honor (RPGChat)]]></title>
			<link rel="alternate" href="http://seedthecommunity.org/viewtopic.php?id=516&amp;action=new"/>
			<summary type="html"><![CDATA[<p><strong>Price of Honor (RPGChat)</strong></p><p><em>I know the war may seem distant to you. And indeed, if you asked a mapmaker he would say there&#039;s 245 miles between Glenford Dale and the bleeding walls of Crosney Fort. But we are not mapmakers, we are the king&#039;s servants! We who live of his land, know no such thing as distance. The enemy will be beaten back, and we&#039;ll be the makers of that victory. There are many manners of sacrifice, but everyone&#039;s contribution will be greatly valued. Those who do not falter from their duty will be duly respected by both me and His Highness himself! Let us stay strong! Let this country prosper!</em></p><p>- Sir Ferdinand of Glenford</p><p><em>You heard it, folks! Bring forth your purses!</em></p><p>- Jerod, scribe</p><p><em>Price of Honor</em> is a minicampaign for a handful of players played over RPGChat. The players are peasants of Glenford Dale, whose lives are affected by a distant war. It&#039;s not for those of powergaming nature - expect your wealth, health and overall situation to be in steady decline. It&#039;s about conflicts between ordinary people arising from despair, so join with the appropriate attitude. It&#039;s a simple premise but a pretty strong one I believe.</p><p>The characters can range from village chiefs to young lads and wrinkly old grandmas. We&#039;ll create the characters either together or each of you with me, whichever is more convenient. There&#039;s no system - it&#039;s all about immersion and drama and GM fiat.</p><p>If you&#039;re interested, please respond to this thread and tell us what times in a week would suit you.</p>]]></summary>
			<author>
				<name><![CDATA[Wheri]]></name>
				<uri>http://seedthecommunity.org/profile.php?id=19</uri>
			</author>
			<updated>2010-04-07T18:45:17Z</updated>
			<id>http://seedthecommunity.org/viewtopic.php?id=516&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Seeds of Matar - New Recruitment]]></title>
			<link rel="alternate" href="http://seedthecommunity.org/viewtopic.php?id=519&amp;action=new"/>
			<summary type="html"><![CDATA[<p>As you may know, we&#039;ve begun playing EVE again. I&#039;ve been playing for several hours a week, testing the state of the game right now, and finding it fun. I&#039;ve also hauled in Sherrick and Gujolais, so that we at present are 3 active players. </p><p>Now, I&#039;m looking at expanding the Seeds further again, as we&#039;ve hit a sweet spot, where we don&#039;t grind, but just have fun with the game, and have established a framework to accommodate several playing-styles. Therefore, if any of you are interested in joining/rejoining/trialling, I&#039;d say now would be a very good time to download EVE and give it a spin. So consider this an invitation to peek in <img src="http://seedthecommunity.org/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>We&#039;ll focus on a corporation where we bring in interested friends, but not strangers - where we can vouch for new members, keeping a team spirit and where we can both be ambitious and relaxed at the same time, doing things solo and together, enjoying the strengths of EVE (spreadsheets and slow, slow gameplay <img src="http://seedthecommunity.org/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" />). <br />The game has changed quite some during the last few years - tons of new systems and content has been added, so that all is not mission running or mining any more, and I&#039;m personally enjoying the game a lot. </p><p>As for the roleplaying aspect - I must admit I grew very tired of artificially maintaining &#039;RP for RPs sake&#039; in this game the last time we played. I am not directly roleplaying in EVE at present, but playing it as a game, where my char does not do actions that are against his IC personality. This has made it much more enjoyable to me I must say, and it also enables me to bring in other people who do not want to RP (much) in EVE. </p><p>However, naturally, we can cater to both RP&#039;ers and non-RP&#039;ers - I have updated the background of the Seeds, making it possible to either meta-RP (speak OOCly, but let your char only do things that are in line with our stories and RP) or RP. We also have an IC channel for RP and another for OOC, where most (all, right now) of the game takes place. Sherrick wants to RP and has set up a backgroundstory together with me, that will enable him to do just that, and maybe also bring in other RP&#039;ers via IC relations. </p><p>So the Seeds are open for both styles, and may also do both playing styles at the same time. I&#039;ll work to make sure of that at least, and also produce RP stories as we go that underline and detail our (ooc) exploits. Bottom line is that we all think EVE is fun, and we want to play the game, with or without direct RP, together. </p><p>So don&#039;t be shy, join us <img src="http://seedthecommunity.org/img/smilies/smile.png" width="15" height="15" alt="smile" /> Contact me for more details and a buddy code, or start up the client and contact me ingame on my char &#039;Marghulis&#039;. </p><p>Recent Seeds of Matar Intelligence Briefing - <a href="http://seedthecommunity.org/viewtopic.php?id=518">http://seedthecommunity.org/viewtopic.php?id=518</a><br />Seeds of Matar Founding Statement - <a href="http://seedthecommunity.org/viewtopic.php?id=245">http://seedthecommunity.org/viewtopic.php?id=245</a></p>]]></summary>
			<author>
				<name><![CDATA[Wheri]]></name>
				<uri>http://seedthecommunity.org/profile.php?id=7</uri>
			</author>
			<updated>2010-03-02T18:23:32Z</updated>
			<id>http://seedthecommunity.org/viewtopic.php?id=519&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[RP - Excerpt of briefing.]]></title>
			<link rel="alternate" href="http://seedthecommunity.org/viewtopic.php?id=518&amp;action=new"/>
			<summary type="html"><![CDATA[<p>Seeds of Matar - Excerpt of briefing prepared for Agirtad Dotudink / Republic Fleet - 16.02.112</p><p>The Seeds of Matar were formed above the skies of Matar, on 21.05.109, as a freedom fighting <br />corporation, with the purpose of weakening the Amarr empire and freeing enslaved Matari, particularly in <br />the Ammatar Mandate. Marghulis, the CEO was the active force behind this mission statement, quickly <br />earning a reputation as rather ruthless and driven towards the cause.</p><p>Before co-founding the Seeds, Marghulis spent time in the Gallente Federation, travelling the worlds and <br />establishing a network of young idealistic capsuleers there. Later, this resulted in several Gallente <br />activists joining the Seeds, sympathizing with their cause and wanting to fight &#039;the good fight&#039; <br />themselves. </p><p>However, the Seeds were not all ideological freedom fighters, several members were also more <br />logistically inclined, supporting the liberation effort of the corporation through trade, production and <br />mining. Overseeing this effort was Sherrick, a Matari Marghulis had met and befriended during his <br />capsuleer education. With the neccessary structure in place for funding and maintaining ships and <br />weapons for the fighting capsuleers, the Seeds were set to make their mark on the galaxy. Please note <br />that both &#039;Marghulis&#039; and &#039;Sherrick&#039; are call names only. In the case of Marghulis, nobody has succeeded <br />in finding his real name or his past - evidence leads us to conclude the Republic Security Services are <br />involved in keeping this information hidden. </p><p>Over several years, the Seeds worked reasonably well, being one of many smaller corporations freeing <br />slaves and destroying Amarr (and Caldari - the Gallente influence within the Seeds is reported to be <br />strong) ships in small firefights around the systems. As the number of vengeful opponents grew, while <br />the number of capsuleers in the Seeds didn&#039;t however, problems arose - the young corporation experienced <br />frequent assasination and sabotage attempts on its installations and capsuleers.</p><p>At some point, this became a serious enough problem to hamper the efforts of the corporation in general. <br />Due to its open nature, everyone who cared to investigate, would know where the Seeds hq was located, <br />where their mining operations took place, who their members were, and in which regions they were active. <br />Confounding this problem was the fact that Marghulis had begun funneling considerable amounts of ISK and <br />weapons to ground-based guerilla groups throughout the Ammatar Mandate, building up cells of freedom <br />fighters answering to the ideals and often wishes of the Seeds. This made the Seeds even more of a <br />problem for the Empire, meaning Empire operatives dogged their every step and tried to stop their <br />financial transactions.</p><p>According to our sources, a solution was devised at a meeting of the Seeds capsuleers in 25.12.10. The <br />corporation would go into the underground and obscurity as much as was possible, with only a few willing <br />capsuleers staying in the open, for reasons of outside communication and propaganda. Amongst those were <br />Marghulis himself, his well-documented desire for direct confrontation perhaps prompting his decision to <br />remain public. Most Seeds dropped out completely from public view, and those who stayed in the open did <br />so with a low profile - always moving around, never building up anything in public that could be <br />targeted. From this point onward, it is difficult to track the progression of the Seeds and their <br />success at their mission statement, but their legend has surely grown. So much so, that scholars <br />speculate that several freedom fighter groups may have adopted the ideologies of the Seeds without ever <br />having met them. </p><p>Researchers agree however, that the efforts of the Seeds of Matar are at this point now principally tied <br />to supporting armed freedom struggles on the ground in Ammatar space, with their capsuleers supporting <br />or directing this personally behind the scenes as they see fit. The Seeds or their sympathizers also <br />seem to have spread into other, more open corporations and organizations, in all likelihood funneling <br />ISK from there into secret cells and branches, making tracing the cash-flow difficult for their enemies. </p><p>From this date the Seeds are slowly becoming more of a symbol than a traceable force, which may be <br />exactly what they wished. Marghulis and a few others remain moderately easier to investigate, but have <br />so far survived Amarr and Caldari scrutiny due to elusiveness, skills and a well-established network of <br />influential contacts and public support in the places they have frequented. On the Minmatar side, <br />especially The Republic Fleet and the Republic Security Services are known to support and shield the <br />Seeds in their endeavors.</p>]]></summary>
			<author>
				<name><![CDATA[Darkhawk]]></name>
				<uri>http://seedthecommunity.org/profile.php?id=7</uri>
			</author>
			<updated>2010-02-16T22:33:02Z</updated>
			<id>http://seedthecommunity.org/viewtopic.php?id=518&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Another Rebirth]]></title>
			<link rel="alternate" href="http://seedthecommunity.org/viewtopic.php?id=501&amp;action=new"/>
			<summary type="html"><![CDATA[<p>URU has gone Open Source. No servers are up yet, but new developments are estimated to happen in spring. So I&#039;m expecting them somewherebefore the end of this year <img src="http://seedthecommunity.org/img/smilies/tongue.png" width="15" height="15" alt="tongue" />.</p><p>Seriously though, it might be a while before we see the first servers, and even longer before we see anything good happening (since, being open source, it can go in different directions, some people may find what they want sooner than others), but it&#039;s likely that those interested can be playing again sometime this year.</p>]]></summary>
			<author>
				<name><![CDATA[Norah]]></name>
				<uri>http://seedthecommunity.org/profile.php?id=37</uri>
			</author>
			<updated>2010-02-09T13:59:07Z</updated>
			<id>http://seedthecommunity.org/viewtopic.php?id=501&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Situation update, please?]]></title>
			<link rel="alternate" href="http://seedthecommunity.org/viewtopic.php?id=340&amp;action=new"/>
			<summary type="html"><![CDATA[<p>Are you guys still playing? Looks like I&#039;ll finally get through to EVE in a few days, and I hope I will see a place to come back to.</p>]]></summary>
			<author>
				<name><![CDATA[Wheri]]></name>
				<uri>http://seedthecommunity.org/profile.php?id=32</uri>
			</author>
			<updated>2010-02-09T03:43:39Z</updated>
			<id>http://seedthecommunity.org/viewtopic.php?id=340&amp;action=new</id>
		</entry>
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