Finally remember my character now - Rhiulien.  And even MORE soloing.

I've still got a code if anyone wants!  So far I do a LOT of soloing, but I've run into some good rpers and I've some friends from WoW who are also playing too.

When I remember my character's name I'll put it here *cough*

Ta for that, will see you when I see you lot!

PS - due to the fact I am a muppet, I went and bought the game as I was struggling with the codes, which now work.  So, not only does Darkhawk have a buddy code, but now, so do I.  So roll up if you want to give a go!

4

(10 replies, posted in Games Discussion)

I'll admit, I found EVE to be mindbogglingly dull.  I am...a speck.  A speck I cannot even see.  Fighting other specks I can't see which are killing me with rockets and things which are, also, specks.  There was a spacestation, but there was no place to interact with other people in said space station.  I never even saw my character other than a mini avatar.  And what does one do?  Mine.  Mine a lot.  Just let your speck float around a large rock and hurrah, you're now mining.  So simple my husband even created a bit of coding in order to mine when he was away at work. 

I will readily admit I need visuals!  I need to see people, hear people.  I need explosions, whooshy noises and fireballs and so forth!  It doesn't need to be brilliant but it needs to be there for me.   This may have to do with the fact I'm dyslexic and have a hard time even remember right from left (let alone north - MUDs were impossible for me as a result).  But give me those visual elements and I'm all over it.

As far as roleplay goes...well what can I say?  I've played Morrowind, so I will refute the statement that roleplaying in single player games is impossible.  For a laugh, I created a character who fought defensively with her hands, but never did any offensive fighting.  She'd defend herself, but that was it.  I did not do the main mission, I did side quests only, and she dedicated herself as a monk to a particular temple.  I roleplayed the frell out of it, even though I was doing it solely for myself.  It worked out rather well to be honest, and I got rather far until I realised what I was missing.

An audience.

Roleplaying is a very interactive, community thing.  It's also a rather "showoff" sort of thing.  There's something to be said for creating a storyline idea, gathering people together to interact in it, and have them tell you later "wow!"   For most people that's roleplaying's core right there.  The interactivity.  However, get nearly half a million people in the same spot, and eventually, everyone is going to start differing on what gaming, roleplay, or anything else should be. In a Massive Multiplayer game, there is no way you can be what several hundreds of thousands of people want you to be.  Also, this is about money. People out there in gaming want to be paid, and they have to provide to the highest bidder.  And, unfortunately, the highest bidder doesn't appear to be roleplayers.  Or at least these games aren't marketing to roleplayers, though I have said time and time again that we may be a SMALL fanbase, but we are a very LOYAL fanbase. 

Most roleplayers in the MMOG community aren't even asking for much these days; just a server that is actually policed by its own policy rather than the debacle servers that WoW offered would be nice.  Unfortunately, gaming companies have realised we'll pay them regardless, whether they deliver the goods or not.  We're addicts, and as long as the drug is still reasonably affective we don't care if it's been cut with rat poison.  So, we pay them even when xUberDooDx logs in and starts dancing naked at us.  We pay them even when an "immersive interactive environment where you, the player, can affect the destiny of the world" doesn't happen without a huge uber-raiding group of people who, more than likely, don't roleplay.  We pay them when they fire their storytelling staff.  We just sigh and "make the best of it".

However, witness in comparison the PvP community.  They rant.  They scream.  They beat a dead horse over and over again.  They go over things in minutae, in fine detail, they howl, they withhold their money.  Eventually, they get what they want.  DDO was a prime example.  Turbine said for ages that they were not going to add PvP to the game because it made no sense to have it in, it wasn't at the heart of the D&D experience.  PvPers didn't take no for an answer, and they kept beating the dead horse.  So, Turbine said they would "consider" adding PvP.   Still the PvP crowd screamed and swore and fell on the ground kicking their feet in a brilliant imitation of my three year old autistic son having a strop.  Finally, Turbine added PvP into a game that never should have had PvP in the first place.  Into a primarily old school roleplaying game - RATHER than hiring GM's to host scenarios or put forth gaming concepts.  What did roleplayers do?  Sigh and quietly kept going on.

Perhaps the roleplayers need to shout and rant more.  Perhaps we need to quit shelling out for mediocre gaming and really demand something better.  Perhaps we need to realise that MMOG's will never, EVER give us what we want as what we want is so far outside the norm (more rp, permadeath and no combat, if I read you folks properly), that we need to give up on them and LARP instead. 

But certainly, what we're doing now isn't working, and isn't being heard.

I don't know what the solution is...other than to get a bit louder, a bit more agressive, about what one wants.  And, also I suppose, to know when to pull the plug on your membership when it isn't getting delivered.  But I've been online gaming for over 12 years now, and I know when some of my dreams are just that...if I really want the sort of game I want to play, then I best write it, have my husband code it, and I'll invite a few friends to play it.  There's no way a gaming company is going to deliver a game to my own exacting standards...especially if they want cash.

Downloaded buddy client and now just waiting on a code!

I have actually heard from WoW players that (compared to WoW at least) the rp is a lot better.  Granted, it's no SeeD - but few games actually are.  If anyone wants a complete roleplaying experience, I doubt one's going to find it in MMOG's.  It's just not the type of genre for it.  People grind, people fight things, killing x,y and z amount of bears, to get better gear to kill bigger bears.  If you're lucky, you'll find someone who can rp and pass the time whilst they're doing it.

I know quite a few mates of mine are going back to LARP to rp, and leaving the MMOG's for grinding as there's no real roleplaying within them.   For my part, MMOG's allow me to suspend my sense of disbelief a bit more than LARPing (I don't care how much makeup someone has on, I know a human in blue paint when I see one), so I'll stick with them.  However, I'm also careful not to roleplay myself into a hole by having too many strictures on my rp style - what's the rationalisation for being able to talk over distances?  My answer:  "who cares?  Show me where the elves and hobbits exist in the world, and then you can tell me what's "realistic" and what isn't."    I'll happily bend some rules if it means I can enjoy what I'm doing.

You do indeed rock like a rocking thing.  Downloading client now and just waiting on ze code - at which point I'll actually go over to the Lord of the Rings section and quit hijacking the thread *cough*

Oooo ta, would like to give it a try!  Just need to figure out where to download the client.  I am actually in Ryzom at the moment, joined up with the House Etchmarc and I do rather enjoy rping with them so all not entirely lost.

Let me know where you lot are in LoTR and I'll come and give you a poke!

Dear me....I come back to Ryzom and you lot are all in Lord of the Rings instead!

A quick hello to Perun, Kendrus, and all you fun people from Ryzom.  I am considering playing LoTR though I'm naturally wanting to rp or I can't be bothered.

*waves and so on to everyone*

9

(9 replies, posted in Saga of Ryzom)

Flood staved and repairmen rock as they came rather quickly, other stuff levelling out, so I may pop in tonight for stress relief!

See you all then.

10

(9 replies, posted in Saga of Ryzom)

My house flooded, along with a few other emergencies which have made things beyond a joke.  Needless to say, Ryzom is at the furthest from my mind at the moment.  Will be in when I can be.

Trevenni

11

(28 replies, posted in Saga of Ryzom)

I also stumbled upon you rpers, so my character is as it says on the tin; Trevenni, a Zorai who is probably more observant than people would prefer, and a lot more than people expect.

12

(9 replies, posted in Saga of Ryzom)

Hello, Trevenni here!  While I'm not part of the seed crew, I have been doing my bit with interacting with you and others around, and I therefore have a few things I'll put out there for you - take or leave as you like.

- firstly, there is a guild which exists like the one you're planning, and you've already had a lot of interaction with them.  Order of the Dragonblades is a neutral, all-race guild which is fighting kitin, goo, and occasionally does other things.  They're all IC quite often if not all the time.  I have pointed the Dragonblades people toward you and yours for rp interactivity, and a few of them did express to me they didn't quite comprehend why you all wished to start a guild which sounds almost exactly like their own when joining their already established guild may serve the same purpose.  I didn't honestly have an answer for them so maybe you could clarify; why start a brand new guild when there's an established guild which is doing everything you all wish to do?   It isn't a criticism, just a thought.  For my part, my character is not neutral - though she does follow Ma-Duk and his belief systems and shall hold that loyalty, she's not a fanatic and isn't going to go out on holy crusades - hence I didn't join the Dragonblades from the outset, and if the guild is neutral to the point of dismissive of either Karavan or Kami, I doubt my character will join, or she may be part of a different faction - however as most may have noticed by now, being in a guild or not being in one isn't an issue, as most players will drop everything they're doing and come running to help someone in need.

- second bit; if you do start a guild, depending on which loyalties you want to swing toward (Kami, Karavan, neutral) the guild leader must have appropriate "fame" points before forming up; it seems guild fame is based off the founder's own fame.  So, if you want to go Karavan-cult, the guild leader should have the required 50+ points before ever starting the guild, otherwise the guild itself will have to grind long and hard to get the requisite points.

There are some things I'd like to rp out as far as the guild aspect goes for my own part, so I'll leave these tidbits here for people to ponder, and hopefully I'll have a moment or three to breathe and see everyone ingame.