76

(7 replies, posted in Sava's Garden)

Happy Birthday! big_smile

77

(12 replies, posted in Saga of Ryzom)

Posted another bit in the roleplay forum.

78

(8 replies, posted in Roleplay)

The young woman walks out of the door of one of Yrkanis' many tree-buildings. In her hand is a note. She makes her way through the bustle of the city to the main gate. A little way out of the city, along the road, she looks around to all sides and moves to the right side of the road, towards a tree. At the base of the tree she stoops down, placing the note there. She stands upright again, and looks around once more. Then she heads back into the city.

---

The girl sits in a quiet corner of Yrkanis, working her art. Slowly, she crafts a long skirt. Then another one. Day turns into dusk, and she looks around at the sky, wearing a somewhat surprised expression. She packs up all her things, and heads off in the direction of the Yrkanis bar. The next day, she can be seen in the same spot, spending her time doing much the same thing as the day before.

---

The young woman is sitting on top of a low hill in Yrkanis. Spread around her are a weapon, a pair of amplifiers, several tools, stacks of materials, a few heaps of clothes, a bedroll, a waterskin, some food packed in cloth, and a pack. She looks at the pack, then turns her head from side to side, eyeing her belongings. Her eyebrows form a frown, and lines of frustration and mild despair can be seen on her face. She lets out a sigh.

79

(12 replies, posted in Saga of Ryzom)

And one more entry in the RP forum.

80

(8 replies, posted in Roleplay)

The barman hands her another note. It's vellum; rolled up, scented, and sealed with an important-looking seal. She stares at this one too, then sighs and heads off at a strong pace. After some searching through the many-roomed buildings of Yrkanis, she finds the person she was apparently looking for.

She hands him the note, and dappers change hands. He reads it to her, aloud. She stares at him for a while, an incredulous look on her face, then rolls her eyes and heaves another sigh. After a short conversation, she hands him back the vellum, and he scribbles a short note on the back. More dappers change hands. As she exits the building, she rolls up the vellum and ties it closed with a piece of ribbon.

The young woman entrusts the note to the barman, and ambles around Yrkanis for a while, perusing the wares of local merchants, and eventually heading for the city gates. A short-haired man approaches her, and they talk shortly a little way outside of the city and to the side of the road. After he leaves, she sits down along the fence near the gates, and waits.

81

(659 replies, posted in Steambaths)

Well, I don't know what I used but I'm guessing anyway tongue

I think it might be from:
1) Er'Cana
2) Eder Kemo
or 3) Teledahn

82

(12 replies, posted in Saga of Ryzom)

And one more...

83

(8 replies, posted in Roleplay)

The girl runs along the road heading out from Yrkanis. Now and then she turns her head from side to side. She moves away from the road occasionally, avoiding predators. Snarling, growling sounds suddenly creep up close behind her. She doesn't turn her head - instead increases her speed.

Through the trees and brush the shape and outline of fences and tents can just be made out. The girl cries out and stumbles, instinctively bringing her hand to her back. She feels moisture on her fingers. Scrambling upright as fast as possible, she finds energy for one last burst of speed. She rushes through bushes and branches, making a beeline for the bits and pieces of tent cloth and fencing that are visible, seemingly indifferent to the scratches appearing on her arms and legs.

The young woman trips and tumbles into the camp at high speed. She falls onto her back not far beyond the fence, watched by several guards. In a practised manner, without any apparent surprise, they turn around to face the approaching gingos, still intent on their prey. She lifts up her head to look in their direction, and after a moment lets it flop back to the ground with a relieved expression. Her chest heaves up and down.

84

(54 replies, posted in Steambaths)

I can't remember if this is around here somewhere already, but: http://foon.co.uk/

Also: http://www.kongregate.com/(on which I am NorahLiath! (so original))

85

(12 replies, posted in Saga of Ryzom)

And again....

86

(8 replies, posted in Roleplay)

The materials suddenly sink back into the ground, right out of reach. The young woman who has been trying to carefully coax them out curses, letting out a streak of words indicating disgust at herself and her carelessness.

She moves back a bit and plies her craft again, slowly teasing the materials back up.

The beast springs up from nowhere and sinks its fangs into her upper arm. Cursing, she springs up and manages to fling it away. Cursing more, looking infuriated, she throws down her tool and whips out a sword and longknife from her pack. She bears down on the ragus. The sword falls from her hand in moments.

The knife stabs, stabs, stabs into the creature's chest time and again, until eventually it weakens and falls over. Her hands move to its neck and the life still left in it is slowly strangled away.

The young woman strips the carcass of all usable materials, a smile playing around her lips.

87

(12 replies, posted in Saga of Ryzom)

Seemed like a good idea to have one, as with StSC, due to the buggy forums.

So.... new post in the subforum!  tongue

88

(8 replies, posted in Roleplay)

((OOC only. Unlikely that this is IC-knowedge for anyone else's char but mine, and most, if not all, of it will be OOC knowledge only, unless your char maybe observed mine during some of it.))

At the back of the now empty main room of Yrkanis' inn, a young woman - girl really - wakes up, stretches, and shrugs out of her bedding: a rather shabby sleeping roll. She packs everything up and heads out of the inn. The barman hands her a note, tells her it's from Perun. She folds open the note and holds it up, staring at it blankly.

Well... it says her name at the top there. She is pretty sure of that, after some time of studying the handwriting. And a word in front of it. She supposes that's a greeting. The main body seems rather lengthy, split up into several parts. Then a small line at the bottom, probably his name.

She folds the note back up and tucks it into her pack, expression still blank.

I made a char... and I can't shake the feeling of looming dread that I'm really going to regret this (again) after a while.

90

(6 replies, posted in Sava's Garden)

Happy Birthday big_smile

91

(9 replies, posted in Steambaths)

Happy birthday smile

There is a new post on the TAU messageboard.

And another new post on the TAU message board.

94

(4 replies, posted in TAU Space Message Board)

Ishi - The Common Good

I can now guarantee anonymity again, but I doubt many will still want to come to me on the matter of these dreams.
I'd ask you to put aside recent matters, since I don't think they are relevant to this subject, but I realise that may be hard.

Provided my health holds up during the time I will be spending as a testsubject for the Tyler's Ailment project, I will be available and very willing to hear about any unusual dreams as described in the original post, if any are still willing to come to me about them.

-Ishi

95

(659 replies, posted in Steambaths)

hint time! tongue

96

(8 replies, posted in Seed: The Second Chance)

updated my char description.

new post on the TAU message board

98

(0 replies, posted in TAU Space Message Board)

Ishi - unaffiliated

Since I seem to be everyone's favourite stickpuppet lately when it comes to them arguing everything that they think is wrong about The Horizon, I'd better explain leaving before they get at it again.

Now, the timing might imply it, but this has nothing to do with what I do or not feel about the way Sebastian is punished at the trial. That had little to do with the Horizon, really.

Nor is it about what we are on trial for, or I'd have left immediately after it was decided that we would face trial too (which, I might add, was not a spur-of-the-moment decision during the hearing, but had been decided upon well in advance).

It also has nothing to do with the general way the Ring is run, which I have no problem with and still agree with. The Ring's mission is also not of importance in my decision.

What made me leave the Horizon was the punishment they voted for for Andrea, Jaana, Aviah and Sinuhe on the trial. I found option 2 possibly the worst of the 4, the only thing I can call it is disgusting. I could not associate myself with any Ring that thinks it was a good option.

Sincerely,
Ishi

99

(59 replies, posted in Floatbed Dreams)

Zammy wrote:

Lets talk like that when we actually have a game running and is not good.

That's what I have been saying: I'll have to wait and see, if anything happens to the IP at all to begin with.
In one way money does matter: if you're getting money for what you do (developing, GMing), that means you can spend your worktime on the game.

100

(59 replies, posted in Floatbed Dreams)

Zammy wrote:

I'd rather not see 'events' at all (too artificial), but more like it was in Seed: you just RP and so do the GMs, and some of the time you don't even know if a character is a GM or dev or not. Me too, but there are 100 registered users here not 5000, sad To have something to demand when you pay is different, I agree.

There is no reason for it to work any differently with unpaid volunteers. Events are a bad medium.

Zammy wrote:

If GMs come from the community... this one? Not many of us would have the time and not all would want to. From a broader community who flock to the game after it becomes open source? I am sure there will be enough people to run events. Even having 10 ppl that are storytelling regularly you will have a pretty decent constant storyline.

Ok, I am not saying that Seed open will be better than I a payed one. I am just saying that you want something it will never be, and you will never be satisfied with something that will be close. It will maybe slowly develop (btw if we see not game projects in the open-source they actually develop faster than closed source, and better eventually.) but it will have a constant growing. It will not fail because of no commercial success. (Ok, we will have maybe unstable and laggy server but this are just problems that can be fixed.)

Or I might just not want the thing that *can* be tongue. If it would actually come close then I might be interested. I did say so.
Nothing wrong with not jumping into it head-over-heels.