Some of it. But not the core of it (the date agreeing / infiltration). It's just kind of annoying you practically have to limit the time for RP very much due to this problem.
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The Seed Roleplaying Community » Posts by Kryigerof
Some of it. But not the core of it (the date agreeing / infiltration). It's just kind of annoying you practically have to limit the time for RP very much due to this problem.
I'm asking because it would be quite possible to redesign the gameplay in order to make less waiting, such as having separate chat and action phases in a round (so you don't need to omit chatting if you attack, protect, etc). That would, though, be a major change.
Question to those who have tried the game: How bad a problem did you find the fact that you often have to wait for several minutes for others to have their chats?
A new story in Lore.
Little Red Riding Hood and the Robot Monkey
Once upon a time in a faraway city lived Little Red Riding Hood. She had got the name for always wearing a long, red, hooded cape over her dress. She was a kind and charming girl who always said "thanks" and "sorry" and never was late for dinner.
One day, Little Red Riding Hood wished to see her grandmother, who lived alone in an apartment uptown. Her mother told her to be careful: "Stay on the monorail until the final stop, and do not go downtown." Little Red Riding Hood promised to obey, and carrying a basket of cookies and ginger beer, she boarded the monorail for uptown.
But while passing by downtown, Little Red Riding Hood received many ads to her necklink from candy stores and toy shops just waiting for her, shelves full of wonders. Unable to resist, she swapped trains midway, heading deep downtown.
Little did Little Red Riding Hood know that the infomercials had been sent by the Robot Monkey, who had long wanted to make her into a delicious snack. While the Little Red Riding Hood was shopping at the mall, the Robot Monkey hurried to her grandmother's apartment, devouring her whole. Then the Robot Monkey hid in a closet and waited. When the doorbell finally rang, the Robot Monkey created a holographic projection of the old woman, lying on her bed.
When Little Red Riding Hood entered the room she saw her grandmother lying on her bed, smiling warmly as she approached. However, the perspective of the hologram was slightly flawed.
"Grandmother, what big ears you have!" the girl exclaimed.
"All the better to hear you with," the Robot Monkey answered.
"Grandmother, what big eyes you have!" the girl continued.
"All the better to see you with," the hologram explained.
"Grandmother, what big teeth you have got!" the girl said.
And, having cut off Little Red Riding Hood's escape route, the Robot Monkey answered: "All the better to eat you up with!"
And the Little Red Riding Hood had nowhere to go. The Robot Monkey advanced on her and devoured the screaming little girl whole.
That would have been the end of Little Red Riding Hood and her grandmother, had the grandmother not been a recognized AI engineer. Sitting inside the Robot's belly, she accessed his processing core with her datatool. The Little Red Riding Hood, however, was scared and confused.
"Why did the Robot Monkey eat us?" she asked her grandmother. "Why does he hurt people? Why is he so bad?"
"The Robot Monkey is not bad", her grandmother explained. "He's a machine. Machines can't be good or evil - they simply follow their programming. Either someone has deliberately given this one hostile commands or there is a glitch in the program. Don't worry, dear. That's nothing that can't be fixed."
And so the Little Red Riding Hood's grandmother fixed the software error, opening a hatch in the Robot Monkey's belly, letting them both out. All three had a nice cup of tea and enjoyed the cookies and ginger beer. Having learned a valuable lesson, Little Red Riding Hood then adjusted her necklink to teach her three modules of Software Engineering, in case something like that happened again.
And they all lived happily ever after.
Portable Airlock Construction Kit
A suitcase-sized kit that can be turned into a quick and dirty airlock to be placed on a doorway or a narrow corridor. It's small - only one person can be processed at a time.
Personal Environment Warning System (PEWS)
Small box with several strips coated with various reagents. Each strip reacts (changes color) to a different hazard, like high levels of CO2 or radiation. Deliberately made without any form of electronics or mechanics to keep it as sturdy as possible. Easily attached to the sleeve of most suits.
New lore
Standard Gas Mask
A basic protection owned by most colonists, the Standard Gas Mask protects the wearer from a variety of toxins and biological agents in the air. It also contains a miniscule oxygen tank which has enough oxygen for 15 minutes.
Empty Gas Tank
The tank is located not far from Lockerhall Alpha, but there is no direct route from the one to the other. Nor is there -any- direct route to the tank (but if it is rebuilt in the future as a school, there probably will be). The tank’s shape is that of a huge sphere, with a diameter of 20 meters. The floor of the tank is covered in a toxic waste, of a goo-like nature, that is dangerous to people both through ingestion and through touch, if it is touched with bare skin. The goo also constantly emanates fumes that are toxic to people both through inhalation and through touch, irritating the eyes and skin, although slightly less so than the goo itself would be. The tank used to be used to house a gas, but went out of use when the top of the Tower was knocked off.
The tank, as you may already have guessed, is made of metal.
The Garden
The Garden is shaped like a sort of horseshoe. The entrance would be at the two poles of the shoe, in between them. The space between the two poles, measured from pole to pole, would be about 20 meters. The entrance itself is not that wide: the opening from the corridor to the garden is 3 meters wide, as is the ramp that leads down from the corridor to the Garden floor. (Maybe half a meter down from the corridor to the Garden floor, but the ramp has a very gentle slope so the ramp itself is almost two meters long leading down. It is almost 3 meters wide.). The floor of the garden is covered in grass. The Garden is furnished almost symmetrically:
Along the wall of the garden on one side (along the left pole of the horseshoe if you imagine it with both its poles pointing downwards) are big pots/basins that have plants and trees growing in them, as well a sort of raised dais, for people to lounge on, with some steps leading up to it in various spots (only 2 or 3 steps up, it’s not much higher than the garden floor, a meter off the floor at most).
These plant basins and raised dais run along the side of the room for about two thirds of the Garden, if you divided the Garden into 3 parts, from the very tip to the bottom in a straight line (dividing the garden into equal parts along the length only, not looking at total surface space each part would take up, if you know what I mean). This would make them about 24 meters long (since the Garden measured from the highest point of the curved tip all the way along its length straight down would be 35 meters long). And the dais is about 6 meters wide (i.e.: measured from the wall inwards).
Along the other wall are more basins of plants, but no raised dais. Instead, about halfway along (halfway of the two thirds that make up the ‘side walls’, not including the one third that makes up the ‘back wall’), there is a small pond. It is raised about a meter above the ground, and has water continuously pouring in from a pipe above it. It is most likely cooling water for the Tower’s machinery, like the Steambaths. This water, however, is cold. The pond basin itself looks and feels to be made out of rock, as well as some decorative rocks that make the downpouring water from the pipe look like a small waterfall pouring over rocks. It is not rock, however. It is a material that was produced in the Tower, by colonists. The pond is about 5 meters long (along the wall), and 3 meter wide (measured from the wall inwards).
The last third of the room (the back of the room) is made up of a kind of platform/stage at the curved top of the horseshoe. It has steps leading up to it right through the middle from the Garden floor up. It has two parts: a lower part, at the same height as the platforms along the sides of the Garden, and a higher part at the very tip of the horseshoe. There are no more plant basins here. There are several ‘factories’ on both parts of this stage. The factories are really more like semi-automatic workbenches (The real factories in the Canyon and other places are much bigger). These need people to operate them, meaning they will not ‘run’ on their own. There are also two small Sharepoints on the upper stage, in the back.
The ceiling of the Garden is covered in criss-crossing pipes, on which vine-like plants grow, creeper kinds that grab on to ceilings and walls to grow along them.
The dais, walls, ceiling pipes, plant basins, stage, and machines and such are made of various metals. The floor is covered in grass, and the pond basin has already been described above.
There are windows in the Garden wall right up to the stage (the ‘back wall’ behind the stage has no windows in it) which you can look through. If you look out from inside the Garden, you would see the corridor that runs along the Garden’s walls on the outside. It is a typical Tower corridor. From the Garden entrance, and if you imagine the horseshoe with its two poles pointing down: the corridor running along the left hand wall runs along the garden wall for as long as there are windows, but instead of curving along with the back of the Garden (the horseshoe tip), it runs straight ahead, ending in a Radlock to the Canyon. Somewhere before the Radlock, though, there is a branch to the right that leads to a hub and Lockerhall Alpha.
The corridor that runs along the right-hand Garden wall also does not curve along to the tip, and instead, when the windows end, runs straight ahead for a bit to end up at a hub. So, the Garden is surrounded by a corridor almost all around, apart from the curved back/tip.
Multiwrench
A basic tool for a maintenance person, about the length of a forearm. Works like a Swiss knife, with different simple tools you can move in and out as you need them. A generic Multiwrench contains at least a wrench, a crowbar, an Emergency Hatch Remover, a small laser cutter, and a smoldering iron.
Emergency Hatch Remover (EHR)
Hydraulic device that works by forcing a probe through the hatch and then 'cutting' an opening.
Is faster than removing the hatch or panel by conventional means but obviously ruins the hatch. Nicknamed the "Can Opener".
The EHR is part of the Multiwrench functionality, but can be stand-alone as well.
((By Mehken))
General Sampling Kit (GSK)
Basically a collection of a few sealable glass containers and tools (like a syringe and tweezers) for getting samples. Standardized to minimize contamination of the samples. Is not intended for medical purposes.
((By Mehken))
Plasma Jump Coupler (PJC)
Small piece of plasma conduit with a grip connector in each end. Meant for diverting plasma in
conduits when maintenance is required but can be used for emergency repair if you're in a hurry or don't have a PMK.
((By Mehken))
Plasma Maintenance Kit (PMK)
The equivalent of a Superconductor Maintenance Kit for Plasma conduits.
((By Mehken))
All right then.
1. What is this?
2. What multimedia product is it from?
3. What group of creatures considers it home (species isn't enough)?
Here's how it looks without Dustman:
Edit: Forgot tdb
Monday Tuesday Wednesday Thursday Friday Saturday Sunday
Kryigerofe any none any bad day any any any
Darkhawk After 7pm N/A After 7pm After 7pm N/A N/A Any
Norah any 18:00 18:00 any any no any
Mehken any any any any any any afternoon
tdb 16-22 bad 16-22 16-22 bad 10-23 10-23
Mehken, I don't understand your message. The whole iteration thing started because Dustman told us Sundays aren't good anymore. So do you mean you can fit it into any other day, at any time of day, as long as Sundays are free for other stuff?
Well then. Let us see if we can find a new day that suits everyone... (as if). Please write below which times are good for you any of the given days (in CEST). (I personally have fairly flexible schedule these days, but I'd prefer weekends.)
Monday Tuesday Wednesday Thursday Friday Saturday Sunday
Kryigerofe any none any bad day any any any
Church of Unity
Contact Person: Balthazar - The One Faith
Location: Rooms off Lockerhall Alpha
Time: Planning/support gathering ongoing
Our daily sermons in Lockerhall Alpha have proven to be popular - there is a
need for spiritual content in the lives of many of us. Therefore we believe
the time is right to begin planning the next step, that is build a house of
proper religious and spiritual worship. We welcome all input in how to
construct and decorate such a church. Perhaps it will be divided into
sections for each old faith, or perhaps we shall try to make one church for
all of us? Come join us for discussions about this after our sermons in
Lockerhall Alpha.
There is no need to rush this project, and it must be entered into with a
spirit of cooperation. We do not wish to lay the seed to the religious
strife that plagued Earth in older times. We are together in this, our faith
and belief that there is a conscious force above us. Let us also be united
in this.
Nano Surgeons
Nanobots used for surgeries. They require human direction.
((By Dustman))
Healskin
Patches of artificial skin that attaches to a persons skin when applied. Used for treating acute burns and minor wounds/bleeding. Heals minor wounds and burns easily, and helps stabilize a more severely wounded person to a minor degree.
Healskin is an old invention, the knowledge of it brought from Earth and not
improved much since then.
Healskin is not uncomplicated to make. The Horizon produces most of it and
supplies The Common Good with it free of charge it is said.
((By Darkhawk))
Sandling, by the wasy: Are y still making those portraits? Because mur said he'd accept my own work too, so you don't need to.
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