376

(12 replies, posted in EVE Online)

In short, Va'ra, yes ;D

And we're not that formal about where a topic goes here smile

377

(4 replies, posted in Panel Discussion)

That's understandable. Much better in general, and only RP'ers around. Also lots of childish RP'ers and people only wanting cybersex of course, but hey, it still beats all MMO's out there right now wink

Well.. Yes, it seems like a promising game, I've played it for an hour or so today smile

379

(12 replies, posted in EVE Online)

Ok.. I bow my head to canon..

Although it's a shame you're no real starship captain, commanding your crew from your bridge, heh.

Anyway Tantavalist, what happened to your plans of joining us, huh?

380

(14 replies, posted in Neverwinter Nights 2)

Stressful RP? You mean there's quite some combat in Haze?

I'll log on tonight, I got my real key now, juggling between two chars I want to play.

And yes, the manual is.. Eheh.. I remember the NWN1 manual, that was a proper manual. In this one, there is no information. If you want to know what feats are prerequisites for what skills, you'll have to have the old manual, or the D&D rules, heh.. Well, maybe there's a bigger manual pdf on the DVD, that's the trend these days. sad

381

(12 replies, posted in EVE Online)

There are already skills and equipment to transfer ship shields and such, but you could say that the linking up makes each individual ship more efficient by it getting optimized data on where it fits in the whole and such, from the lead ship/commander, freeing more resources to be used on critical systems such as shields and so on. .Well..

And there's a story and a picture somewhere in the Stories section of the EVE site where you see a pilot completely submerged in goo. I'd say that's when you are going into your escape pod, but usually you are walking the ship, interacting with your crew and so on. There are also stories to support this. So that maybe not just you but other crew could survive in their own small podships once the ship explodes.

382

(14 replies, posted in Neverwinter Nights 2)

You can either enter that IP or find 'NWN2 HAZE' under 'Roleplay' in the Gamespy servers list.

If you haven't heard back as they say, then you are accepted.

However, I couldn't play yesterday because.. uhm.. Yeah, I guess I need the game.. like.. Original wink So it'll take some days yet.

383

(7 replies, posted in Seed: The Second Chance)

Which would also reveal to everyone that something secret was happening wink

384

(7 replies, posted in Seed: The Second Chance)

Con 3: Only knowing what your character knows is more immersive/realistic.

You know my view of that. It is personal, infact many, if not most RP'ers, if nothing else, then for convenience, prefer som degree of transparancy, so that they can know what is going on and enjoy other people's RP even if they are not there.

To me, that takes away most of the RP enjoyment. For me, RP is being your char, and only your char, slowly getting into the char, seeing the world as he or she sees it, reacting realistically and unbiased based on that, and being surprised and delighted at what others are doing when/if you figure it out.

Knowing without doubt that someone is a traitor without your char knowing for example, is not so much a problem in regards to cheating, as it is in regards to immersion and being sure your char is not influenced by this knowledge. Yes, you might be able to have your char react totally unbiased and without trying to get your char to look for holes in the traitor's story, because YOU know he is, but.. That's not fun, that's artificial, harder, non-immersive, to me. I want the surprise, the interaction, slowly getting to know other characters, not being sure what happens, trying to launch probes into the dark as it were. Just as all humans do. RP for me is RP'ing a char completely. It is not knowing the whole story or like reading a book. It is participation, unbiased, uninfluenced participation, where you slowly build up things, being sure there is no artificial reactions involved, and being sure that you are delighted at what your fellow players do and the chars they play.

For me, that simply requires non-transparancy, everything else is less RP for me, more artificial, less fun. The exception to that are simple, contained, narrativistic campaigns, where focus is not on character interaction/surprises, but more on the GM telling a story, railroading to a certain extent, and without focus on the players as such. But StSC is a big, ongoing thing by comparison. I would not like transparancy there. Or, more concretely, I wouldn't like getting to know things myself, but I don't mind if others know everything about all who agree on transparancy being best for them. I just don't want my char to participate in that, because that would seriously lessen my RP enjoyment, and the point of RP'ing.

That's my personal view and preference, I'm not going to force it down on others of course smile

385

(14 replies, posted in Neverwinter Nights 2)

I lived and breathed FR and AD&D, so it's pretty familiar a return for me. But I can't find any server information, i.e. where to log on?

I'll try to be there with the launch today though smile

386

(14 replies, posted in Neverwinter Nights 2)

I've applied, but haven't heard anything, so I'm waiting smile

I prefer saturday then.

388

(14 replies, posted in Neverwinter Nights 2)

Thanks for the heads up! I'll see if I get time this weekend.

389

(11 replies, posted in Steambaths)

ok.. ok..

Yay for Nuala! Our forum-mistress! May she live happily ever after.

390

(58 replies, posted in Games Discussion)

I think this is amazingly restrictive for roleplayers, and I completely agree with Oluf. I also think you should Mir, instead of defending them wink

RP'ers stick to their chars and concepts, they would not chain like that. Socializers would, but there can't be that many, and NO other game has felt the need to do this. It is one of the most stupid things I've heard about, and hugely detrimental to any RP'er trialing the game.

391

(11 replies, posted in Steambaths)

.. geez

And I might as well announce this now. Due to holiday, I won't be able to play the 2nd and 9th September smile Or any time in between that, for that matter.

393

(1 replies, posted in Seed: The Second Chance)

Seed has no servers anymore, the game closed down around October last year, and no one has what is needed to host the game. But if they did, it would be illegal, not that many would take offense perhaps.

What we are playing here is a text only RP campaign based off Seed and run by one GM. That's Seed: The Second Chance.

394

(6 replies, posted in Sava's Garden)

Yes, I'd go with the pencil and sword crossing too. The D20 is a lovely nostalgic thing for me, but pencil and sword is more generic smile

Both are fine for me, but I would like to know which one is picked soon, to plan my week around it.

And yes, sunday too.

396

(58 replies, posted in Games Discussion)

So Mir, in the interest of humouring you:

1. Can you entertain guests in your homes?
2. Can you be a pilot doing whatever - trading, smuggling, fighting, exploring, no matter your class?
3. How are the options to ignore non-RP'ers?

And as a test. Make a list of things you think are SWG's negative points.

397

(27 replies, posted in Sava's Garden)

She's being a dramaqueen. I'm usually there to keep her company every late morning wink

PBEM ruins the RP aspect some although you could always send emails and talk behind the backs of the others I guess.

I'm in either way though. MOO2 and AC support PBEM I think. So does the Civ series.

399

(659 replies, posted in Steambaths)

A.. Uhm.. Shoe?

400

(659 replies, posted in Steambaths)

A Nike logo obviously?