76

(58 replies, posted in Games Discussion)

I think it's only fair that paying customers come before you freeloaders. GM resources belong to us! wink

Anyway, if it wasn't for the chat limit, pure socializers and RPers could just chain trial accounts and never have to subscribe. I think the devs know RPers a bit TOO well.

77

(58 replies, posted in Games Discussion)

On smugglers:

Smugglers are a rare profession for good reason. Playing one successfully takes tremendous skill, as you have to pretty much kite all melee things (watch where you're running!), debuff  and stack armor against ranged things. Your primary weapons will be pistols, which means you are restricted to a maximum range of 35 meters (carbines are 50m, rifles 60!). Smuggler missions don't give xp, but instead raise your smuggler rank, which is beneficial if you pick the rank-dependant expertise boxes (Underworld Boss, Long Odds).

78

(58 replies, posted in Games Discussion)

2. Default key to auto-run is num lock. If you're in a vehicle, just hit that and you're free to do whatever. Read and write mail, send tells, RP with your passenger. Also not that if you untick "player runs by default" in the control options, then hit numlock, you can talk and emote while walking, which is a very good trick for RP. Also, on all the worlds you want to be on the distance of any point from the nearest shuttleport (instant travel point!) isn't very long at all.

4. Also note that you don't have to leave mouselook mode to interact with things, you can click them with your crosshair.

3. As for the lag, Quanto said defragmenting helps since the lag is essentially from loading all the things that suddenly appear in your load bubble. Another handy trick is to look down, when you don't get any video lag at all. The servers work perfectly for me, so if you're experiencing network lag it's not their fault.

7. Smuggler missions evolve across 5 tiers, and you will later-on face the risk of getting a player bounty hunter on you when doing them. Also, there are space ones, and you can sell contraband you loot for smuggler faction, too.

Rebel and imperial missions are faction missions, you have to talk to a rebel or imperial recruiter to get started. Also, CL20 is about a day's worth of grind.

79

(58 replies, posted in Games Discussion)

Nooo....don't get used to it. Go to options -> controls and keymap tabs and make it perfect. You can make macros, aliases,and custom keybinds, tweak a lot of control options and, of course, map the keyboard controls just as you like.

About the missions, I don't know. I never leveled a post-NGE noob combat char, but I think you should do space about now, until you're tier 3 pilot and about 20 ground CL.

80

(58 replies, posted in Games Discussion)

Tantavalist wrote:

With a 14-day trial, there really isn't anything to stop us at least looking. Maybe we should arrange for a bunch of us to taket he free trial at once and see how it goes?

It seems people are grabbing it at their earliest convenience. Kryigerofe is a few days into his trial, Oluf is just starting and me and Quanto have full subscriptions. Sandling tried to trial too but hit some technical difficulties.

81

(58 replies, posted in Games Discussion)

You can be both, Oluf. You get two character slots. wink

As a suggestion for everyone trying, you might want to make one combat character and one trader. That way you get to sample the whole game, and the two characters support each other nicely if you play your cards right.

82

(58 replies, posted in Games Discussion)

36. Realistic graphics - not cartoony like some other MMO's out there, helps to set the mood for serious RP

83

(58 replies, posted in Games Discussion)

Oluf: The playable races are human, Zabrak, Mon Calamari, Twi'lek, Wookiee, Trandoshan, Rodian, Sullustan, Ithorian and Bothan. I've heard of other races being RP'd too, though, with extreme appearance customizations.

84

(58 replies, posted in Games Discussion)

I think that's all information right there, no? It's all about the real SWG, as point 24 suggests. But here's something I didn't mention yet:

35. Seeds already in - for those who like to play with others from this community, I'm in as Drrlirarl/Trobi, Quanto as Lifu and Kryigerof is trialing as Harton, all on the Europe-Chimaera server

As for the screwing the game up real bad part, that's just people complaining because things have changed. The old system wasn't balanceable, so uber d00ds in unbalanced professions got nerfed hard when the system was revamped, and naturally cried out even harder. Personally, I think the game is better than ever, and I've been playing on and off since beta.

85

(58 replies, posted in Games Discussion)

Answers for Darkie:

1. Yes you can. Each player house in an individual building on the actual planet map, visible to anyone who happens by. You can set your house to public so anyone who happens by can enter (you can still ban people of course), or private so you have to add each person or guild you wish to allow inside on the entry list. You can also hand out administrator rights to people you trust, so they can pick up and leave items and set up their vendors in the house.

2. Yes, the pilot proffessions are available to everyone in addition to whatever ground proffession you might have and completely separate from ground skills, except that you gain a small amount of ground combat experience by doing space combat.

3. The options in addition to the usual /addignore are managing the building entry/ban lists, and an option to block chat from any afk player, which dramatically reduces the amount of spatial spam you would otherwise receive in Mos Eisley, for example. I have to also point out that non-RPers aren't that much of a bother in the areas that hardcore RPers frequent, as they are few and far between and are usually just there to pick up something from a vendor and won't say a word passing through.

The list I'll get to later, maybe, as I have to get ingame now. wink

86

(58 replies, posted in Games Discussion)

32. Appearance customization - probably the best appearence customization I've seen in a game, allows you to look unique without looking really dumb or unrealistic, adds diversity and immersion, and you can change most, if not all, of it even after creation, just talk to a friendly entertainer
33. Entertainers - they dance and play for you in cantinas, and help you look good and give some other nice enhancements
34. Clothing - tons of clothing and armor both craftable and lootable, again helping you to look cool and unique, and appropriate for any IC situation or character

87

(58 replies, posted in Games Discussion)

Probably the most anticipated thread ever. I'll make it a list of RP-friendly features in SWG, arranged in a convenient flow-of-though order.

1. Really obvious roleplayer tags - see them allover the galaxy, and they're hard to miss
2. Roleplayer search function - shows all the RPers in your vicinity
3. Sitting on chairs and ground - not just stand-around gatherings
4. Prose parser chat output - makes full sentences out of emotes and speech, with the moods, languages and speech types included (E.g. Drrlirarl complains agrily, "Rrowrr!" in Shyriiwook.)
5. Moods - these come with different standing animations, dozens if not a hundred available
6. Speech types - these come with different kinds of chat bubbles, dozens if not a hundred available
7. Chat bubbles - these help you keep track of who's talking and emoting
8. Languages - You can learn them all if you want, or leave out the ones you don't want your character to know (they will appear scrambled then)
9. Housing - laying down roots is important, and you can place houses in the real world, anywhere that's free on the large maps
10. Large maps - for you explorer types and others, it's nice to have a coherent large area to roam and play
11. Decorating - you can put down practically any item in your house, whether it's meant as furniture or not, and place it quite freely even off the ground, which makes for awesome-looking interiors
12. Multiplayer spaceships - decoratable just like a house, with turrets for mining or fighting, pilot seat, co-pilot seat, damage that can be dangerous and repairable in the interior
13. Space - just awesome, you can take off and fly to another planet, mine asteroids, RP jobs available as escort pilots and such
14. Technological world - allows instant communication across great distances without breaking immersion
15. Interesting world - diversity ranging from criminal scum to stormtroopers, peasants to force users, living on the edge to toiling in mundanity
16. Established RP community - several of them, actually, ranging from adventure or light RPers to seriously hardcore people just RPing daily lives of their characters, scheming and plotting
17. Weather effects - seems pretty basic, but a sandstorm on Tatooine or pouring rain on Rori is no joke when you're IC
18. Day/night cycles - just imagine nightfall when you're out hunting on Dathomir
19. Beautiful graphics - some things that will make you really go "wow" and add a ton of immersion
20. Pure crafters - the possibility to just progress through crafting alone adds a lot of options for non-combat characters
21. Emote fights - since these are used in the better RP communities, you don't have to be a veteran uber pvp d00d to fend for yourself (even a businessman can pull a trigger)
22. Realistic RP - this is available in abundance, mature players that are big on immersion and canon, but still leave room for fun
23. Depth - complex crafting procedures make you feel like you're really doing something, and can be good at it too, as well as add realistic feel and diversity, since there are so many options available for everyone, in terms of gear and skill specialization
24. Free trial - 14 days of trying SWG will cost you nothing, no risk, so even if you are skeptical about the RP you could try it on the off chance that it'll be something beautiful
25. Player cities - great for laying down roots and building communities, and taking part in those that already exist
26. Vehicles - cheap single-player and multiplayer vehicles are readily available, so you can take your RP on the road
27. Pets - you can get trained pets that'll fight for you, do tricks, eat and be happy or unhappy, and keep them out as long as you like so you can roleplay petting them and whatever
28. Droids - like pets, only mechanical, and just as cool, with a great deal of actually useful features, depending on what your droid engineer builds into them
29. Mounts - you can ride creatures too, like a bantha if you're a savage or a dewback if you're a stormtrooper, or whatever, and these aren't uber high level stuff either
30. Dice - if you can't OOCly agree on something in RP, you can agree to roll for it
31. Much more - I'm sure I didn't remember everything yet, but it'll come to me, and then I'll sure to share

88

(24 replies, posted in Steambaths)

I haven't decided which side I'd pick yet. Autobots are cheesily good and decepticons cheesily evil, but that's just the way it's supposed to be. Decepticons tend to transform into slightly cooler things, but the whole vision of the universe is geared toward rooting for the Autobots, so playing Decepticon might go against the intended concept and make it feel less Transformers-like.

As to what I would transform into, that's a difficult question on it's own. Many Decepticons go for flying craft, which might be fun, but since all transformers seem to be able to fly (at least int the animated series), it might be more fun to be a land vehicle from time to time, which would most likely mean going Autobot.

For weaponry, I'd like to have the standard beam guns they use and some solid melee skills. I wouldn't want to be as big as Optimus Prime or anything, though, so I might be at a disadvantage in melee, depending on how the classes would be built.

The special tricks I would be willing to forgo in favor of better usual combat skills, as I don't have any huge ideas as it comes to them. Maybe a grappling hook for catching elusive foes and towing damaged allies?

89

(24 replies, posted in Steambaths)

If there was a Transformers MMORPG, what kind of a robot would you play? Please vote in the poll which side you would be on and post below what your robot would transform into and what kind of weapons and special abilities he would have.

90

(12 replies, posted in URU-Live)

Tomorrow! Or early Sunday.

91

(1 replies, posted in Games Discussion)

I'm thinking of starting the 10-day free trial of Neocron tomorrow. If anyone wants to join me let me know. I'll probably be of the Black Dragon Clan.

linky:
http://ng.neocron.com/index.php?id=101

92

(12 replies, posted in Neverwinter Nights 2)

Oh, yeah, it's www.nwn2rome.com nowadays.

93

(12 replies, posted in Neverwinter Nights 2)

The project has been resurrected, and looks like you can log in to test already.

94

(27 replies, posted in Games Discussion)

Sandling and Skanx are in! Should be fun.

95

(27 replies, posted in Games Discussion)

For anyone who hasn't found it yet:
http://thematrixonline.station.sony.com/

Also, the buddy keys were apparently released in May or something to people with subscriptions at the time. I'll keep looking for them ingame but they might prove to be hard to come by. If anyone comes across an active trial promotion on a gaming site or such, be sure to let everyone know. There have been such promotions on FilePlanet and Stratics in the past but I don't know of any that are currently running.

96

(27 replies, posted in Games Discussion)

Frenchman is a powerful Exile, he runs an organized crime type of thing.

97

(27 replies, posted in Games Discussion)

We're all humans but we can work for Zion, The Machines or The Frenchman.

98

(27 replies, posted in Games Discussion)

5. Darkles

This quest for red pills will be awesome. Does anyone mind working for Zion? We should all probably work for the same organization so we can be in the same crew and RP through the rep-altering missions....though RPing with people from other organizations could be could be fun too. And I'll need to start working on Zion faction if I'm going to form a crew for us. Zion would be my choice because it's the most obvious faction to play for most characters, and probably the most lore-centric of them all.

99

(27 replies, posted in Games Discussion)

Please correct me if I'm wrong, but in my perception the list of people who have asked for buddy keys so far in chronological order is:
1. Skanx
2. Sandling
3. Wheri
4. Oluf

That's enough for a Hovercraft crew! I'll start asking about getting our craft and your red pills....I'll report back once I get a viable offer from a good faction.

100

(27 replies, posted in Games Discussion)

No, if you have a buddy key you can download the client for free and play for 10 days.