Hope you get lots of black coloured presents and hot chocolate!
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The Seed Roleplaying Community » Posts by Darkhawk
Hope you get lots of black coloured presents and hot chocolate!
Pff!
Fie, fie.. Fie!
Don't you like people in the -11 timezone Nuala? Are you a racist?
You already did!
... Anyone dare click the link?
This is somewhat interesting:
Didn't see it, but ok yes, he certainly left a footprint and helped set a lot in motion
Halleluja!
Heeey, happy birthday.
That's what the developers said, as I recall.
Congratulations on your xth 25th birthday Nuala! May you have a really good time without stress and standing in the kitchen cooking all day!
http://en.wikipedia.org/wiki/Val%C3%A9r _Laureline
I liked this album series a lot as a kid, seems it's not too well known outside France and Scandinavia or so.
Your ship is more nub than my battlecruiser!
I'm skilltraining there. So is Miho. Tdb has an active ingame char
[big]Kinnick
[/big]
Inventor of the access point system. She was two years out of the floatbeds when she came up with what was pitched as a temporary solution to resource sharing issues. Despite massive resistance, she successfully gained the ears of influential colonists while quietly programming and installing the system. Access points went live in L968, much to the surprise of many colonists. Kinnick is still alive, but hasn't been out of her floatbed for many years.
[big]Vernan's Story (origins of access points)[/big]
Fragment content
((crackling audio file))
This is Vernan speaking, and this is a formal entry to the Da Vinci memorial banks. I'm going to talk a bit about the access point system. In particular how it came about. So if you're listening to this, Kinnick, you're one clever git. Have to say that.
Alright, where to start... it was after the Dambuster in, uh, L930 when we really started having trouble with resources. First off the BMCs went haywire on us due to the excessive damage their area suffered. BMCs would be the barrier maintenance clusters responsible for keeping the canyon waters out of the algae reservoir, for the record. Gotta remember details. Well, those BMCs are autonomous thinkers just like the rest of TAU, so they went ahead with their emergency programmes. Can't have the Barrier breached after all. So a whole lot of gear got sucked down there for months while the Barrier was rebuilt.
And on top of that there was just too much going on from the environment. We started getting the first really bad storms as well - the first Grazers scouring the tundra raw up there and sandblasting the tower with sand so fine it passed even through the hull sealings. We had the floods showing up every year all of a sudden. We had a growing army of microbes climbing inside and teaming up with the ones we managed to loose from the labs. So we had to start up a whole lot of things - improving the hulls, setting up organic defenses, installing the sonic guns topside. All costing resources.
But what really made things sink was the damn ambition. We all wanted to be the first to really get the true ecopoiesis up and running. True as in prestigious. Everybody wanted to be the first to put a real green thing out there, and see it take root and grow and spread. Nevermind that a report later proved the Dambuster was caused by just one of those - the Black Land project. To put out black algae to help warm up the atmosphere. Never did us any good, as far as I know. But anyhow.
Back then, we shared. Well, that was the idea. You wanted something, you got it from the storages. Or asked somebody for it. No big deal. I mean, it was just a few hundred people. We were basically just a small village by terran standards. Everybody knew everybody - or knew somebody who did. But with all this shit happening and everybody and their ringbuddy starting up new things, there simply wasn't enough for all of us. We all needed production units, labs, transports, CPU time, storage space. And you know, it started getting less sharey and more all-mine-mine awfully fast.
Yeah, it would get pretty bad in those days. You'd pop out of your floatbed, and your stomach would be sour already, because you just knew you'd be way behind in the line for anything. You could spend hours trying to pull a chimbot from the queues, only to get an error message stating that said unit was unavailable due to priority request. Priority request my ass. Or you'd secure a couple of crates with sonar boosters, only to have it mysteriously re-routed to the guy in the next lab, who would then claim to have waited for days for HIS boosters. Or people just went ahead and basically squatted resources. Or hid them.
At some points we even had people stalking each other, to see if they would go to a stash. We had people outright stealing, if you could call it stealing to put your hands on something that was supposed to be communal in the first place. And we had people coming very close to robbing each other, with people stopping other people in the corridors to "borrow" stuff in unpleasant tones. Everybody knew it things were bad, but well, nobody got around to do anything about it. You know how it goes. Maybe somebody would have gotten killed before the colony would have gotten off its collective ass.
But then some economically inclined person came up with the access point theory. Kinnick, two years out of the 'beds and one of those people that spent far too much time bedside submerged in trang liquids, you ask me. But anyhow. The point was, she said, that the more useful you were as a person to the colony, the more gear access gear you would get.
Useful how, that was the question. You know how it goes around here - everybody started in at each other, ragging about how their concepts and proposals were the best. And the whole mess just went on, with us basically fighting over even simple tools and a whole lot of "accidents" going on with gear malfunctioning and machines blowing up in the weirdest ways.
I'd say Kinnick was smarter than I credited her for at the time. Instead of trying to cut through the shit, she started the basic programming on her own and worked on gaining access to the right ears while we all argued like a cage of rabid monkeys. Same old story. And at some point the scales tipped and enough people with influence was yapping along the same kind of tune.
I wasn't one of those, I wasn't even doing the cage monkey dance. I was minding my own business, which I thought was pretty clever at the time. And basically, one day all we cage monkeys and solo jocks woke up to a new kind of error message. "Not enough access points." I remember it clear as day - I was trying to get to a deep archive to look up some specs for cold welding, and all I get was that message. Told me I have to go do something, like a dog fetching sticks for treats. Never been so pissed in my life. And I weren't the only one.
Kinnick and her cronies wisely kept off 'link range, or somebody would have done something bad to them right there and then. And her supporters kept repeating the message to hammer it into the collective head - be useful, and there will be no problems. Everybody gets a piece of the action, everybody's happy. It's all for the common good. We were all a part of deciding this. The machine will be fair. "Temporary measure to stabilize the situation." Podwasting crud.
They put out this economy manual with lists of what yielded how many access points, and what could be gotten for them. And the system covered everything - everything! You couldn't suck as much as a lurch bolt out of there without having to cough up the APs. Oh, we talked about - suddenly there was a mightily cooperative spirit around, now we had a common enemy. But the mess was all programmed into TAU, and unsetting the damage would take an unknown amount of time.
And meanwhile, we had to work within the system. Again, clever thinking on Kinnick's part. Because the system actually worked - well, in the sense that you might now and then experience the rare and exhilarating feeling of finishing up repairs and heading for the nearest sharepoint to pick up that bundle of hydrogen strippers you would normally have to wait weeks for. Of course we got used to it, while the talk kept on about how we were going to fix everything and rip the system right out of TAU. Erase every trace.
You guessed it. Talk was all there was. We never got around to it. We are creatures of habit, and Kinnick and her pals very well knew that. We moaned and bitched while we lost the initiative and settled in. But anyways. The system is still in place as of this recording - 15 years and counting. Temporary measure my butt.
Notes
Information available to colonists on request:
Fragmented audio file timestamped L983. This was recorded between the Dambuster and just before the Tower Buster and the D Block Incident.
See ‘Kinnick’ for more information
Vernan is dead - he died in the tower buster event.
[big]Blockers [/big]
Backstory: When Tyler got the blocker
The reasons behind the harsh set of prohibitions and restrictions surrounding the handling of both native and transnative microbes and fungi stems from the Tyler incident:
Tyler was a cruncher working on a project involving human stem cells and native fungi. After a series of more or less covert tests within the confines of his lab, he infected a live floatbed with synthesized DNA to see if the developing human would turn out more resistant to or at least compatible with some of the more vicious microbes outside.
Not only did the mixture prove unstable, leading to a horrible death some months after 'debulbing. It also proved quite viable in the wild, quickly mutating into an aggressive form of fast-paced skin cancer.
In L925 Tyler was the first person to wear the blocker, a modification to a 'link designed to deny access to designated areas. He killed himself a few years after, by throwing himself off a walkway. It was said he never got over not being able to work anymore.
Blockers soon came into vogue as a punitive measure. The ad hoc democratic trials grew into more complex affairs, as did the backstabbing and politics surrounding them. Blockers soon gained a reputation of being the tool of those with power, though they no doubt saved the colony from wrongdoings and accidents as well. Some people said blockers were a cowardly way of killing people who messed up. What if there is an alert, and the only route of escape is closed because of the blocker?
Blockers fell out of use over the years, and the current batch of colonists have all but forgotten them.
What it is
Blocker (blocking modification): A modification to a 'link, used as a punitive/restrictive measure. Will keep designated doors, tubes etc. from working. Will keep designated machines, tools etc. from being accessible to the person wearing the blocker.
What can be found out about them
Clues to the above can be found in TAU's scattered databases and processes. Colonists can access such through their 'links.
[big]Tyler (CEP)[/big]
Fragment content
Collaborative Encyclopedia Project (CEP)
Entry: Tyler
((damaged entry))
Tyler, Cruncher, of the Minimizer ring. Released L917, dead L927 by assumed suicide. The first to carry a blocker due to the [....] live floatbed with synthesized DNA [...] developing human would turn out [....] compatible with vicious native microbes [...] fast-paced skin cancer. -- Quachi
Notes
Information that can be delivered in game if players ask
See Fictive Fragment Sources page for more info on fragment origins
For more information see ‘Blockers’
[big]The Tower Buster[/big]
Fragment content
TAU Security Footage
Camera mounted on tower top gun barrel
((video recording:)) [Camera looking up into a night-dark sky. Picture very shaky. No sound. Heavy fog or dust whirls about. Camera rolls further backwards and up. A sudden flash of light. Screen goes dead for a few seconds. The sky is on fire. Huge chunks of burning rock falls out of it. Camera swipes to the left. Another flash. Picture trembles violently. A bright light flares up from behind. Black-out. No signal.]
Notes
This badly shaken video recording documents the exact moment in L1000 when a meteor fell from the sky, and knocked off the top of the tower
[big]The New Ringlab[/big]
Fragment content
TAU Project Archives, L944
Documenting the Kapstan-Oliver-Grofman project, Scene 14a
((video recording:)) [Camera pans the walls as it goes up the shaft. Lift stops. Camera sweeps down, settles on door.] This is it. This is where the entrance to the Kapstan-Oliver-Grofman project is gonna be. [Door slides open.] Let’s have a look inside. A complete replica of Ringlab Alpha, they say. [Camera moves down the corridor] Wonder if we’re gonna be able to tell the difference.
Notes
For more info on the Kapstan-Oliver-Grofman project read the entry on Ringlab Beta
[big]The Hatchery: Floatbed Chambers[/big]
Originally floatbeds were shared, stationary, and situated in what is now the Loading Bay above Ringlab Alpha. Up there you can still see some of the old recesses in the floor now used for handling crates and heavy machinery. The piping where the floatbed liquid used to flow now functions as oversized cable-throughs.
Back then two semi-circular structures now used as floatbed access stations were recreational spaces for the first hundred. This changed suddenly in the early days of the D-Block Incident when it became clear that hundreds, if not thousands, of new Da Vincians would appear in the tower within the next couple of years. Without warning chimbots started tearing down the leisure facilities, and replacing them with what you see today.
The incident was one of the first to spark distrust towards TAU, and resulted in the formation of a small group of people bent on monitoring and possibly countering TAU’s decisions. One of the members of this group was Felman, the later founder of the TAU Surveillance Ring (TSR) still active in the tower community. Rumor has it that Felman was part of the gang that ventured into the Core, and flushed hundreds of floatbeds mere days before the people inside were released. If this is true, he was apparently never caught nor put on trial.
[big]The Hatchery[/big]
Fragment content
Colonist’s Phrase Files (CPF)
Entry: Hatchery, the
The Hatchery is local slang for RecSpace. It came into vogue when today’s floatbed chambers were built following the activation of thousands of new floatbeds in L1000. One early morning TAU sealed off the doors to what was then a recreational space for the first Da Vincians, and began constructing the new floatbed chambers. They were referred to as The Hatchery. The name has since caught on, and is now used by some as a generic term for both floatbed chambers, locker halls, and garden areas. --- entry by Mirina & Ngala, L1016
Notes
For more information check The Hatchery (Recspace) and Floatbed Chambers
[big]The Emergency[/big]
Fragment content
Colonist’s Phrase Files (CPF)
Entry: The Emergency (disputed)
Though not in vogue throughout the whole tower some colonists have adopted the term ’The Emergency’ to describe the on-going forced migrations to the Dug-Out. This to counter the claim that the lower cluster is safer because closer to the ground, and less susceptible to winds and rocks. The real emergency is not the situation in the Habitat after the Tower Buster (see entry). The real emergency is the forced removal of newly-growns to the Dug-Out.* --- entry by Mirina, L1017
(*) Come on, Mir, we can’t publish this. It’s propaganda. Besides, they’d never get it. --- Ngala
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