26

(659 replies, posted in Steambaths)

http://i135.photobucket.com/albums/q125/coarsesand/passportcrop.jpg


Okay, so this is a crop of a book cover for a recently released RPG. I've mentioned it in passing in the logs if someone wanted to go and try scouring those. big_smile

1. Who is the author?
2. What is the publishing companies actual corporate name?
3. What are the dimensions of this book? (I was thinking of asking for the name of the edition, but this is more evil.)

And the usual incredibly obscure question.

4. What was the original forum name of the Fear the Boot host who recommended this game recently?

27

(19 replies, posted in Floatbed Dreams)

S'fair, but for anyone else joining our forums soon, I really want to see someone with the username Ted. Even if your real name is something like Amadeus von Finkenschtein the third, go with Ted.

28

(19 replies, posted in Floatbed Dreams)

No, I'd just say that we have a carefully groomed community here, take that as you will big_smile Nuala's poor grammar notwithstanding I think we do better than most forums, and seeing someone named Alucard Hellsing pop up in our midsts makes me... uncomfortable. Like I'm preparing for the GameFAQs forums to invade us.

Either way Alucard, you can get info from us faster by downloading Chatzilla if you use Firefox and just heading to our IRC channel.


And my family was killed by ninja vampire boy scouts.

29

(19 replies, posted in Floatbed Dreams)

Now, a lot of people are really polite on forums. I try to be as well.

BUT WHY THE HELL ARE YOU CALLING YOURSELF ALUCARD.

Please, please stop beating the anime horse. We have maybe 20 or 30 people registered on here, you don't need to choose some variation of the cliche-est of names. You could even call yourself Ted, just so the rest of us don't feel like we're being mindraped by stupid.

As for dev e-mails, we were just players though someone might know Kroll's from the Seed meet. If you don't have any luck there, you might try Hatetank, who was a dev, at his personal site http://polygonpoop.dk/

30

(659 replies, posted in Steambaths)

Maybe I ought to be reading the bloody forums, huh?

New image tomorrow-ish.

31

(659 replies, posted in Steambaths)

I'm strangely worried that that might be Pingu, but I'm probably wrong.

Edit: Crap, it is.

1. Pingu, the (annoying bastard) penguin

2. Robby the seal

3. I used to watch the show as a kid, but I really can't remember this. Fish, maybe?

4. Switzerland


Here, since we're talking about one abomination, lets add another one to the batch http://www.david-hasselhoff.com/downloa … udance.mp3

32

(58 replies, posted in Games Discussion)

So tempted to make a Mon Calamari named von Trap.

33

(58 replies, posted in Games Discussion)

Dammit Mir, now I actually have to give SWG a try after reading that magnificent list of yours. It sounds like it might actually be a decent game.

34

(659 replies, posted in Steambaths)

If Ive even seen this film, I have no idea which one it is becasue that picture is way too small.

35

(659 replies, posted in Steambaths)

So who actually won in this case?

36

(659 replies, posted in Steambaths)

Technically that's a dumpster over here, or a skip in England, not a shipping container that they use on cargo ships like Norah said.

Edit: Actually, thinking about it, a dumpster is usually taller and doesn't have an opening. We would call it a skip like Esme or a hopper.

37

(3 replies, posted in Steambaths)

Forbidden

You don't have permission to access /gallery/albums/15/sandling/nepocatfinal2.png on this server.


That done seems like it be broken, nah?

38

(3 replies, posted in Steambaths)

Since our gallery, or at least MY gallery, is a bit messed at the moment (*whips Nuala*) I figured I'd start a thread to post whatever artwork I do. I'll edit this to post additional stuff later, since I'm just using it to display the logo I've been working on today.

I'm trying to raise credits on the Toribash forums, and I stumbled on a request for a logo by someone in the Market. I quickly started off and came up with this:

http://i135.photobucket.com/albums/q125/coarsesand/forumcat.png


At this time, the person finally got back to me and told me that WASN'T what he wanted. Oh well. After several hours and chatting with the person in question about the design (he goes by Nepo), This is the result.

http://i135.photobucket.com/albums/q125/coarsesand/nepocatfinal.png

More later (hopefully, you may want to remind me though).

39

(27 replies, posted in Sava's Garden)

Because I lack the ability to talk feverishly to myself? wink

It's more like what Darkhawk said, being the only person on my bloody continent upsets things.

40

(27 replies, posted in Sava's Garden)

Bullshit Darkhawk big_smile

The channel is dead 90% of the time I'm on it. Albeit, mostly because everyone is asleep.

41

(1 replies, posted in Sava's Garden)

I thought I'd throw down on this because I've basically become an Fear the Boot addict in the past few weeks. Since most probably haven't heard of it, it's a great round-table discussion of table-top and role-playing games. I originally found the show through Shamus Young's Twenty Sided interview with them, but I finally got around to listening to it just a short while ago, and it's actually really interesting, even for someone like myself who hasn't gamed in almost 6 years. Anyways, anyone who wants to check this out, and I know my post has been a shameless plug, their podcasts are located at feartheboot.libsyn.com.

And yes, I did say 'throw down' in this post. It's 3 AM here and I'm puzzling over Nuala's inclusion of an 'Ajouter un post-scriptum' below the text entry section.

42

(16 replies, posted in Games Discussion)

A 6 hour day/night cycle would put a full in-game day on the higher side of a single play session. Two hours lets someone get online and see a whole day pass in a reasonable amount of time for a casual player. It also cuts an 8-hour in game sleeping period down to forty minutes, which is enough for people to go eat dinner after having played for three in-game days (6 hours). So there are practical reasons for the day cycle to be 2 hours.

43

(16 replies, posted in Games Discussion)

Sekra, it's worth making a note that as good as this guy's drawings are, computer graphics are an almost entirely different skill set. Modelling is a world onto itself, but if he's any good at painting he could function as a decent texture artist.

44

(12 replies, posted in Steambaths)

Happy birthday Mehk!

45

(659 replies, posted in Steambaths)

Balls of Fury is my guess, just because its the only listed sports ref on Walken's Wikipedia page. Esme, you go ahead and post an image, I just want things to move along.

46

(10 replies, posted in Games Discussion)

To Oluf's original message: MMOs are made mostly for the money, as you say, but you also can't expect a good story from a team of programmers and artists. Reading the story of MxO, I was really impressed, until you remember that you would have to log on every day for a month to get the bit of story one person could summarize in a sentence. Writing is a much faster activity than the art or programming sides are, so what winds up happening is a new section of story is written, and to go along with it, and because you can't wholly rewrite the game, a new pack of content is released, albeit a few months after the original story idea was created. This is why single player games work better for story telling, because the game is based around the story, and you can play through it at your own pace, whereas MMO plots have to paced out and spoon fed to the players over many months.

Now, onto what I think. I'm truly surprised there have not been more developers out there to releasing online role playing platforms. What do I mean? Years ago I played HLRPG. Say what? That's Half-Life RPG. Sounds ridiculous, and to be honest it was. But it was also incredible fun to RP from a first person perspective, and to play out dramatic hostage scenarios or vicious corporate take overs was great. The best part about these scenes were, unlike what you would think, everyone did a pretty equal share of talking and shooting. So it was actually a lot of fun, even though some fairly juvenile/anime style plots got played out (Ninjas vs. Werewolves in a darkly lit Starbucks knock-off in the middle of the night?! Player models could be seen by most everyone, even when they were ridiculous).

A few years later, Neverwinter Nights came out. Now, let it be said. I am not a fan of the BioWare/Black Isle CRPG system. It's too slow paced for me, and far too removed from making real tactical decisions or affecting the combat in any tactile way. It's more like watching a movie of the same combat animations for four hours, because the developers didn't want to just up and make it turn based (it's the DnD system for chris' sake, = TURN BASED). Even if I'm not a fan, Neverwinter Nights definitely outdid Baldur's Gate for being less intensely boring, but more importantly it finally created a place for small scale RPing. 10-40 people on a single server, more on the big ones but those started to fall prey to the MMO symptom. With 10-40 people, and players largely returning on a regular basis to continue with their characters, there existed a small world where the player could feel the community, and, as much as a cliche as its become in the gaming world, they could feel the effects of their play on the community.

Now who remembers Seed in its final stages? How many would you say were regularly around? It wasn't really that many (unfortunately Seed's downfall), in fact it was right in the sweet spot for the game to be relevant to everyone involved. Because everyone knew each other? Why do you think office gossip is so damaging? Smaller networks feel effects deeper. It's pretty basic, but there aren't any new games lately that have followed this model. Weird huh?

A few weeks ago Feargus Urquhart, the lead at Obsidian Studios (we all know those guys), said that single player games have got to be more like MMOs in order to be competitive. Now, this is truly a developer with his head in his ass, but it just demonstrates that most of the industry reeeeally has no fucking clue what they're doing outside of following the money. Why?

I don't think anyone can really say, and I do have my own ideas, but in this post it should only be outlined quickly, and part of the problem is this: sentimentality towards a game is possibly the most taboo thing anyone can do in society. It is so tied with the stereotype that gamers are stinking middle aged fat men living in their parents' basement, that developers will do most anything to not be associated with it. The industry does need to have a professional image in order to be legitimate, but almost entirely because of that lingering stereotype, the industry also has to cripple itself in the process. I'll probably have to pick up on this later, but for now I've said what I need to.

47

(14 replies, posted in Sava's Garden)

If Nuala wanted to check it for a second that would awesome, but I might try loading it to Sekra's server now that he's offering it for free. wink I'm sure someone else is using Photobucket to host their images, mine is just bizarre.

Edit: See, signature here, but not on the other two posts before it.

48

(14 replies, posted in Sava's Garden)

There was sarcasm there? I mean that really, my signature is pretty odd with when it chooses to appear. It's there, and its on, but it rarely shows with my posts, at least at my computer.

49

(14 replies, posted in Sava's Garden)

Ive noticed my signature tends to be pretty flakey in its appearance around here.

50

(18 replies, posted in Steambaths)

Actually, the weekly local alternative rag here in Ottawa prints PBF. It's the only comic in it.