1

(6 replies, posted in Floatbed Dreams)

Awesome, that's exactly the kind of stuff I needed to hear. Keep it coming, I'll put as much in as I can.

Don't sweat it Sandling, I'm just glad to have some art help(and everyone who's seen my art is probably pretty glad as well hehe)

Dustie, if you don't mind helping with art, I'm sure we could use it. You should probably coordinate with sandling so we don't do dupes.

The basic format is 32x32 images for people/tools/tiles, 64x64 for structures like sharepoints.

2

(6 replies, posted in Floatbed Dreams)

Well, I've been on a 3 week hiatus from working on Seed, but I'm back and am wrapping up work on the basic features of the game.

While I wait for some level design and art stuff I was thinking about a few features we might add to the levels. One idea I particularly like is having some areas lights be off when a certain panel in that area is broken, and then have Infrared Goggles to help see while they are off. Any other ideas for level features(or just general features) that you'd like to see but never made it into the original Seed?

So Awesome! Thanks guys!

Hmmm, I too seem to be getting the CRC error. I hope this doesn't mean the wiki is lost!

I know I downloaded the dump somewhere, but I cant for the life of me find it. Does anyone have the dump? or better yet, has anyone reposted the wiki?

6

(3 replies, posted in Floatbed Dreams)

Yeah, sorry, the byond client is what you want. That'll install 3 programs, the only one you need is Dream Seeker.

7

(3 replies, posted in Floatbed Dreams)

My 2D port of seed, currently titled Seed: Third Tower is nearing the end of it's pre-alpha stage. I've put up a server for it. If anyone is interested in a preview, go to http://www.byond.com and download a client. Then in Dream Seeker, go to File->Open Location and put in 71.202.54.157:5000

I'll leave the server up through Monday night!

8

(21 replies, posted in Floatbed Dreams)

Oops, very very sorry about the chick thing. This is part of why I can't draw(or read apparently)...And feel free to draw sharepoints, or tiles, or anything. The stuff you see there I mostly just threw in to have something visual to represent stuff. I realize I have no talent when it comes to drawing, thus the cry for help.

As for the layers, surprisingly enough, the framework does support that sort of thing. And the coding for it would be relatively simple. So, whatever you feel like doing is fine with me, just finding someone to do graphics is like a dream come true.

I'll make sure to jump on IRC again this weekend, I'm in the US so usually almost no one is on when I get on. But I'll leave it running if i don't see anyone.

9

(21 replies, posted in Floatbed Dreams)

Ok, I put the girl image in, and took a snapshot for anyone who's interested in seeing what it looks like at the moment. Note that this is just an area of the map I use for testing stuff. There's a sharepoint in the upper right, a tau access point in the lower right, and I'm standing next to a damaged panel(the description of which is given in text on the far right).

What do you think? (The forums squished the image, click the link below it to see the fullsized)

http://lazzari.trekboy85.com/seedv0.4.PNG

http://lazzari.trekboy85.com/seedv0.4.PNG

(oh, and about the directions, I don't need 8 lol, the framework supports it, but it's really not neccessary, and the game looks decent without walking animations too, but if you want to do them, you are welcome to)

10

(21 replies, posted in Floatbed Dreams)

Oh wow!!! Awesome!! this is exciting! It may be asking a lot, but can you do 4 directions too? I'm gonna pop this chick into the game tonight to see how it looks, I'll post a screenshot if I get a chance.

11

(21 replies, posted in Floatbed Dreams)

Ah, I did download the dump of that, I'll have to spend some time getting it into a wiki so I can extract all that info.
I plan to run a public beta for it as soon as it's close to ready.

Currently, I'm approximately 40% done. I have repairs, sharepoints, and most of the skill system in place. Factories are my next piece. After that, we'll do a beta.

12

(21 replies, posted in Floatbed Dreams)

OK, the next question, How long did it take to learn a skill with difficulty 1? 2? If you don't know, what do you think would be fair?

I'm also looking for anyone who can draw good 32x32px sprites for the game. Anyone interested in helping?

13

(4 replies, posted in Floatbed Dreams)

Anyone keep the map gifs? I know I should have downloaded and kept them, but I didn't sad

14

(21 replies, posted in Floatbed Dreams)

Well, I'm not limited by this framework at all really, game mechanics wise. Let me tell you what I had in mind exactly concerning AP/Parties(Which I call Teams). Currently the system awards AP as AP=Total Points Repaired/2 and if gathered in a team, the team splits those AP, otherwise, the AP is awarded to the last person to repair the panel. Teams also could have other distribution models, such as giving all of the AP gained to one person in the team. Would people rather it just give all of that AP to each person who repaired it since it last broke down?

As for supply and demand, that is what I'm trying to flesh out right now. It sounds like you guys do like the idea of admins getting to set "prices" on goods in the sharepoint. I'll also see if I can do something about letting the admin block certain goods.

As for XP, I don't plan on having any kind of XP system. I thought the skill learning system in Seed was really good, and i plan to keep it.

Any other thoughts on what could have been better about sharepoints, factories, and administration?

EDIT: Now anyone who works on it gets AP, this would remove someone from running in at the last second and grabbing all the AP. In this system though, each Team that worked on it at some point will get a fair share of the AP. So I may just nix the Teams anyways. What do you think?

15

(21 replies, posted in Floatbed Dreams)

Awesome, thanks guys! I hope I get this right. I may ask for some clarification down the line. I also had some changes in mind to the system that was in place for Seed, tell me if anything doesn't seem right, or what you think.

I was thinking it might be nice to be able to form "Parties" for repairing. Sort of like most MMO's, except anyone can invite someone to join.

Second, what do you think about letting the Admin set the price for goods at their sharepoint? And then fixing the sell back value at half of the asking price, so if an admin charges a lot, they have to be prepared to pay a lot too.

Also, I'll probably put in that Admin setting maximum payout on donations, after which donators will be warned that all donations past that point will be for 0 AP.

What do you guys think?

16

(21 replies, posted in Floatbed Dreams)

Hey guys, I'm working on a Seed 2D MMO, and I've realized, I know almost nothing about how administrators worked! I don't know anything about bidding, how often elections were held, or much at all about how factories were added onto and shaped.

Could anyone help me? I'm working on sharepoints right now, so bidding for resources would be a good start. Thanks SO MUCH in advance!

17

(72 replies, posted in Sava's Garden)

Hey, NeoSkye here, I doubt many will remember me, but I am here nonetheless, to try and keep up with Seed events(Plz let us get the source!) etc.

BTW, I've been working on a Seed 2D MMO using the BYOND Framework, if anyone is at all interested.