Well, I'm not limited by this framework at all really, game mechanics wise. Let me tell you what I had in mind exactly concerning AP/Parties(Which I call Teams). Currently the system awards AP as AP=Total Points Repaired/2 and if gathered in a team, the team splits those AP, otherwise, the AP is awarded to the last person to repair the panel. Teams also could have other distribution models, such as giving all of the AP gained to one person in the team. Would people rather it just give all of that AP to each person who repaired it since it last broke down?
As for supply and demand, that is what I'm trying to flesh out right now. It sounds like you guys do like the idea of admins getting to set "prices" on goods in the sharepoint. I'll also see if I can do something about letting the admin block certain goods.
As for XP, I don't plan on having any kind of XP system. I thought the skill learning system in Seed was really good, and i plan to keep it.
Any other thoughts on what could have been better about sharepoints, factories, and administration?
EDIT: Now anyone who works on it gets AP, this would remove someone from running in at the last second and grabbing all the AP. In this system though, each Team that worked on it at some point will get a fair share of the AP. So I may just nix the Teams anyways. What do you think?