Ok, here's my view on this.
In many ways, it is very tempting to wish for a continuation of Seed, with the same chars as Norah says. That could potentially, ideally be very great. However, I don't believe it is feasible. It would take too much knowledge to get right. And I only think the GM's and certain TM members have an overview of that knowledge (and yeah, I'm not volunteering for GM duty here, that's the kind of guy I am ). That would be too much, and perhaps the GM would also think it too limiting. So here's my suggestion:
Alternate Seed universe. Same background story, same NPC's (TSR and so, plus of course whatever the GM's come up with), same everything, apart from the chars we played. Like our chars waking up for the first time, that 4th May last year. Ah, without the bugs ofcourse
Everything but the chars would be there. And of course things might and would develop in completely different ways from there. You could say only a few colonists were out (we woke up after that huge storm took out much of the tower, wate r gushed into the reactor, and 40000 or so died), or that thousands of new colonists were. You could do what you wanted of course. I think this is the best way to do it. Obviously, there's interest for it to be quite Seedish, and without that aspect, we won't have enough players. Ideally, I'd say at least 5 players, more would be fine, it's easier to handle on IRC, and with a potential helping GM.
Now some practicalities for the GM's. You should speak to Ahnion and or Sandling. They wrote down the complete datasets. These are invaluable for background lore. And you should speak to me and, of course, especially Esme, with specific questions about rings, lore, happenings, such things. My memory is bad, but at least I was in the middle of everything. Esme would have the advantage of actually having had access to all the secret knowledge though (at least I think she did ).
Also, I have a very nifty tool for tracking trained skills. It's up to the GM(s), but why not keep the general idea of the skill system? TAU speedlearning things into you all the time. What skills these are could be modified to fit in with what the GM wants, and you could easily think of a TAU hacker getting TAU to teach him combat skills, etc. Whatever you want. Anyway, this tool can be set up with any kind of skill you'd care to include, and can keep track of all players for the GM. Nifty.
There are probably other things too, but.. Anyway, I'll leave all of that to the GM(s).
I'd say the GM's gather knowledge, prepare story, then make backgrounds with interested players? And that we get as many on board as possible. A RP session once a week or even more is not as problematic as playing a MMOG each day, so.. Should be possible.
And Norah, you should really join in you know. Why? Because it's Seed, you're bored, and you crave RP.. There