Topic: PW Concept: Saga of Vinland
Here's the concept description for the Saga of Vinland PW setting. Please give any comments you have.
Concept description: The Saga of Vinland
This is a variation of the New World concept. It's about the Vikings, who around year 1000 visited the shores of North America. The campaign is about exploring the lush new world, building settlements and encountering the natives. (The real Vikings didn't really get a foothold in the new land, but who knows, maybe the stories and history books are wrong. Maybe they, in fact, had a settlement that lasted for decades forgotten in the mists of history.)
Pros of this concept:
1) Unlike the Great Voyages era and colonisation of Australia, the Viking technology was medieval (they didn't need a compass because they were foolhardy madmen - very often their ships got forever lost at the sea, but some got real lucky). Thus, no modification to real history would be needed simply because of the medieval models and items.
2) New characters would logically be settlers from Greenland, Norway etc. Characters whose players quit could simply be assumed to have been killed by wilderbeasts, Indians etc.
3) Ability to start small and expand the world as the story progresses.
4) Logical source of conflict between Vikings and Indians, as well as possible other Viking colonies.
Cons:
1) The traffic between the old and new world wasn't too common, so if new characters keep popping up one at a time, now and then, the "I came with the latest ship" explanation becomes stretchy.2) The land contained nothing much more than woods and Indians (or "skrälings" as the Vikings called them), so it might be difficult to come up with interesting findings for the explorers.
3) Female characters. Even though Viking women were somewhat more free than those in Central Europe, warfare and adventuring as well as most of the exciting things, was considered men's job. But this is a problem with any alternate history setting.
4 -> N) You tell me.