Topic: Character Classes - Useful Guidelines or Constraints on Creativity?
What do you folks think about having character classes in a game? What good class systems have you encountered? Bad ones? Why were they so? How about classless systems?
Personally, from experience in tabletop roleplaying, I don't like much anything that places limits on the character concepts you can device, or makes some concepts much weaker than others. In D&D it seems to me you're asked to pick a character concept from the huge amounts of sourcebooks and tweak a little, while I want to create the concept from scratch and then realize it within the game system. Generally, I find that the scope of human difference is so great that no amount of classes can cover all possible concepts, and thus, classes are a Bad Idea!
So... how about you?