Topic: Permadeath
I was just glancing around this thread and started to wonder how to solve the problems associated with permadeath. The two main problems to it seem to be:
1) Loss of hard work, such as character skills and possessions. In other words, hours and hours of grinding gone to waste.
2) Stupid deaths, such as deaths due to lagspikes, or getting into too hard a fight without being able to know that beforehand.
I don't really know how to handle number two, but number one made me think about Pendragon. In Pendragon, you're not playing so much a character (even though you still control one at a time) but a family. During a typical campaign your first character will have died of old age way before the end.
In a Pendragon MMORPG, each player would play a family, and the gameplay would focus on gaining wealth and prestige to pass on to your descendants. Thus, the only thing you'd lose on death would be your character's skills (which could be made less important than the, hum, absurd ability ladder in in most MMOs). Inheritage is, in no way, a new idea, but I think the family aspect is perfectly implemented in Pendragon. Playing generations after generation is the thing, not a patch to mitigate the ill effects of permadeath.
So, any other thoughts on the topic of permadeath? Or is it just a dumb idea altogether?