Topic: Roleplaying certain game mechanics elements ane measures
There are some game mechanics elements that must be roleplayed, because they're used pretty often and should be shared between Homins. An example of these elements would be hitpoints ("I'm hit!"), stamina ("Gotta catch my breath!"), focus ("My eyes are tired") and sap ("I must use 30 drops of sap on my spell, and I have only 25 left!").
Another pretty important thing is material source modes. Those define how a material source behaves when being extracted. When there's only one Homin working on it, it's not a problem. But if there's an extractor and a careplanner, the later must be informed of what mode the source has, and only the extractor can see it. As an added difficulty, the mode can change during extraction. Thus, we must devise a way to quickly let the partner know the mode number, in character. How do we do it? I can offer 3 options:
1. Go with mode numbers. I. e. "It's the 1st type! Keep it safe!". Maybe the Homins learnt this way of naming things from the Karavan, or came to it themselves (They're pretty advanced, from what I read)
2. Think of names for every of the modes. "It's a faller! Don't let it collapse!". The problem would be the names, of course. And not making them cheesy.
3. Do not call modes, using just the "Keep it stable", "Keep it safe" and "Safe 'n' steady" shouts to designate what types of care are needed. The problem is a possibility of mis-interpretation.
By the way, I think the abovementioned HP, stamina, focus and sap are worth of a discussion themselves, as well as measures of in-game time and distance (Homins seem to use a metric system. Did the Karavan bring it?).
"Let's go <activity>!"
"Yay, <activity>!"
"<motivation>!"