Topic: OOC: Transparency
Lately, I've been wondering if the current philosophy of non-transparency (the player knows only what the character knows) is doing more harm than good. Thus, I'm asking your opinion on the following: instead of having all the secret stuff going on around the different chats, everybody can see anything in that happens in the game (to other PCs).
The pros of this kind of transparency would include:
1) Less player boredom caused by the GM spending his time on someone else's plot. Watching other players in action can be entertaining.
2) The players get a more complete understanding of the game world, as they get descriptions of things their characters might know but that have just not come up in their own plotlines. For example one PC meeting a central NPC everybody would at least have heard about. This would also make it unnecessary for the GM to redo all of the descriptions to everyone individually.
3) It would be easier for the players to get involved in each other's storylines if they knew what they are. Right now the players are very separated, working on things alone, or in pairs at best. It's hard for the GM to orchestrate them to interact.
The cons of this arrangement would include:
1) Loss of wonder and surprise.
2) Someone might use OOC information IC (or be accused of doing so). In my experience from Seed, it's relatively easy to stonewall simple factual knowledge, but impressions are harder. If you get a certain kind of an image of an NPC's personality, for instance, by watching someone else's interaction with him/her, it may be hard to know if your character would have got the same kind of impression. For example, someone may be a schemer and admit it to their friends, but not anyone else. But if you OOCly listen to the conversation between that person and his/her friend, it might be difficult to not consider him/her a schemer later.
Everyone, please tell me your opinion on this.