I think we should not meta-plan (out of the game) too much, as a big part what we like, the RP, evolves around meeting people, making decisions and being surprised at what happens. If we know already what will happen in game for the next month, following a tight plan, much of the 'excitement' of the RP will not be there (at least not for me). Without risk of RP resulting in things you don't really want it to result in, it's not nearly as fun/intense.
That said, we do need a structure to build on. It is not enough that we meet up and just decide to 'adventure together'.
So, we should make interracial bonds here and there. My char has a tighter bond to 2 of another race, that I'll work into his background. And we should have chars that are ready to bond with who they meet and talk with initially (lonely refuges, in a place where nobody talks to them.. But then, someone does. Of course you'd usually like that. usually). Maybe also ready to establish something like an interracial guild, working for the good of all. And Scattered Seeds is indeed a name that might be appropriate. So would Seeds of a new World be if we were slightly more organized, and so on.
As for guilds, they can be neutral, but will technically have to be Karavan/Neutral or Kami/Neutral, which might present a challenge for keeping us together ingame. But how about we solve this, ingame, when it is relevant and our chars discover this? And how about we let the RP develop freely in the directions that is natural, based on us meeting each other? If we just keep some openness in regards to bonding and willingness to wok multi-racially together.
What I think will happen is that we, being refuges, will bond and make friends. We will risk our lives (ahehm, we're effectively immortal though) on the island, help each other in tight spots. Then we will agree to travel and meet uo probably. That's when our chars learn more of the world and might start to drift from what happened in the ranger camp. Or they might strengthen the bonds they got, based on what happens to them. How about each player takes responsibility for that, and then we see what happens, and who we are, when we do meet up again?
Last edited by Darkhawk (2006-10-02 14:47:12)