Topic: WAR vs WoW vs AoC: The Fastfood Quiche Edition
To be honest, it's not half as bad as I feared it would. In fact it's quite good....so far of course.
On the surface it is very similar to WoW. Graphically it's a bit less cartoony, but UI is almost a carbon-copy.
Beyond that it does a lot of things similar as well. You got two factions, three races each and beer boozing dwarfs. Ofcourse, lets be honest....Blizzard copied Games Workshop back in the day and not the other way around like plenty of airheads will soon be claiming.
For the happy elfy marrying endless speech rp'ers WAR will be a cold, dark and sad place. For other rp'ers it will as well, but we will at least accept it.
Listen closely happy-go-marry elfs....WAR has elfs and they even come in two flavours! Just like our beloved very cute WoW \^0^/ (peaches!!!!), but they don't taste as nice. WAR elves come as Cultured Angry Elves and Torture Little Babies Angry Elves. They don't care much for getting married at the moment, they've got other problems going on....like war and near extinction ofcourse....
To the misunderstood alternative threehugging hord players, don't bother playing any faction in destruction. They are evil, they kill each other, betray friends and slaughter innocent people. Orcs are not noble here. They are stupid, violent and merciless. You can't play a sentient cow here, but if you happen to meet one it will likely kill you, being chaos and warpy and all that messy stuff. Elf players...you should already have gotten the point by now and then we come to a our fellow undeadies....guess what! You've become slaughterfodder!
Now look at AoC. It looked better than WAR, it's figthing system was more interesting and a distinct lack of elves didn't hurt either. What did suck was bugs, lag and high system requirements.
AoC and WAR clearly shares the "war is everywhere" setting and they both do interesting things with their guilds. AoC offered cities and sieges. WAR offers cities, sieges and guild levels.
Where WAR is the better gameplay wise is PvP/RvR. You earn renown (pvp exp) the moment you start to play in a pvp/rvr situation. It doesn't matter if you get killed or not. The point is that you have to fight, to beat the enemy no matter the cost and come out victorious. Don't think to much about your renown, you'll get it anyway, just try to maximise it.
WAR also excels in another thing. It works and i've only experienced one case of freeze-up that could be blamed on my computer aswell as it frooze up later on, without the game running. It does have bugs, but no gamebreakers during my playtime
WAR is also rather grind-friendly. I like to stress friendly. If you need wolf paws, you hunt wolfs and get the paws. You need five of em, you kill five wolfs. WoW had you kill half the wolf population before you found one paw. You also get achievements for killing a certain number of certain something and with it you get a little extra xp as well.
You can also get other achievements for discovering stuff dotted around the gameworld and it'll help you unlock the background lore of the setting as well.
WAR its biggest fun-factor and I only discovered it yesterday are the public quests. You just run into them and the only thing you need to do to earn xp and make a chance for the loot at the end is to participate. No need to look or wait for a group or raid, just join in the fray.
This is a great thing for people who like to play in group, but don't have the time to be participating in organised raids.
Before playing the game I was more or less a WAR-sceptic, after playing it for some time I actually like it.
The final test will be for how long it'll be able to capture my interest.
Last edited by Midragar (2008-10-01 16:04:52)