Topic: Custom Content discussion

Well, NWN2 is out and the custom content community over at NWVault have started their engines. It's looking like we're going to see an explosion of stuff rather soon, so this post is for good content we come across, as well as ideas for things we could use.

Here's a quote from a recently dawned project of making various models available:

This is to announce the formation of a group of modellers who will be dedicating their time and effort to building a vast database of new custom models. Currently there are over 200GIG's of models to get "prepared". The team will grow and include more modeller so as to build new request content. The database will consist of a considerably larger choice of "props", than the toolset currently offers. The range of categories will encompass ALL aspects from buildings to Skyrings, From weapons to NPC's(when animations are figured out they will be ready, but can be used for statues, cave carvings etc.) The models will cover all areas from Fantasy to WW2 tanks,Ships, Aircraft(for you really "Wild" modders haha) Cateloging, and texturing and porting over to in-game testing is being done now..

Looks like good stuff.

http://ahnion.centralen.net/temp/signature-Seed-community-2.gif

Re: Custom Content discussion

I had a look at the editor again tonight.

I made a small module (very small...only one location, very few monsters and very little of everything else as well wink ) that i invite you all to give a go if you want too... there isnt much to do there - but follow the road and see what happens smile

http://www.imperial-guard.dk/nwn2/test02.mod  ( note: at the time of this post i am still uploading, the file is around 28mb and it will be done uploading in around 20 mins or so)

As i said, its quite small but i just wanted to test it out and see what i could do with it in an hour.