Topic: RP Conventions
I'd like to take the chance to start a discussion about the actual conventions we use when we RP in SoR. This should not really be seen as a way to force anything on anyone, but more of like a discussion about how we want this to be.
First off. We seem to use the system we also used in Seed. IC as much as possible, and then (()) when OOC. That goes for our talk in /around and /tell. Now, there is also the /region and /universe chat channels. These, I recently learned were meant to be OOC. There is a terrible, immersion breaking cacophony of noise coming from these channels, so when I was told how to close them, I happily did (rightclick in the opper bar of the chatwindow, and select what channels you wish to be able to hear). That improved atmosphere enormously, as you can then only hear those close by, which is realistic. I can only recommend all to do this.
As for /tell, I use it to whisper things to others, certainly not as an universal, instant telepathic connection.
Now, then we have the /team and /guild channels. And these are the channels I wish to speak about here, mainly.
We can do the following things with these, to fit in RP:
1. Use them as they seem to be intended, for OOC coordination and chat
2. Come up with an ingame explanation as to why we can hear and speak across distances with Team/Guild members, and keep both channels IC
3. Completely ignore the existence of these channels.
I am quite opposed to '1' myself. It breaks immersion and goes against the RP we want to create. It is a known thing (and made fun of in The Noob ) that RP'ers are much less effective than other players at getting things done. They have to stand and talk, sometimes for hours, before anything gets done. Even in battle, they have to do what their char feels like, not what is most efficient. Coordinating atttacks, travels, 'resurrections', or whatever, OOC in such channels just feel deeply wrong to me. Personally I want an atmosphere where I am only my char, without metagaming for efficiency or ease of things. I want things to be hard too. A lot of RP gets stripped away by having OOC organizing channels.
So, that was my arguments against '1', and I hope most agree. In any case my char will not by using these channels like this.
Now '2' is the sensible diplomatical solution to the two extremes. Esme suggested for instance that our magicians established telepathic channels, and that's the IG reason we can communicate with eachother over /tell, /team and /guild. Other IG reasons, like finding an artifact, could explain this. Then, we'd have channels that were IC, where we could RP and coordinate IC. Rather like /ring in Seed, at least where TM was concerned, as we used that heavily for private speak and organizing, all IC.
Solution '2' is workable, we will retain some efficiency, and we will have a lot of RP and a feeling of being together in this.
And finally '3', the most realistic solution. Never to use those channels. I've always been an elitistic RP purist, so this does appeal to me. But it is very difficult, and truthfully it will place some hindrances on RP, particularly when we are in a guild. Imagine organizing things and informing people. We'd have to call meetings for people to attend, and if we had to change orders we'd have to send runners out, looking for people, etc. Yes, this does actually sound appealing to me, but the problem is: There is a lot of RP we won't have then, and we might lose the feeling of basic 'togetherness'.
Not surprisingly, I am in favor of '3.' if most others are, in that we can then make this work in a challenging way. It's alright I have to be together with people to be able to talk to them, also since there is no IG explanation that is immediately usable for the telepathic communication network. There are good points to both '2' and '3' I feel. It's a question about what we want, and how we want that.
If however this is too extreme for people, I do understand that, on basis of it limiting RP. Then I'll happily go with '2.'. Just not '1.'. It's a fallback to OOC, and we can use #Seed for that.
Last edited by Darkhawk (2006-10-03 14:32:41)