Yes, Happy Birthday Mehken.
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The Seed Roleplaying Community » Posts by Quanto Solo
Yes, Happy Birthday Mehken.
The little information I read sounds nice, enough to be put on my games-to-watch list. At least the way how they announced the game was a good one.
Voted for buffet quite some time ago. But just realized the important part and noticed it may be usefull to post I did as well.
Happy birthday Sekra!
This time at least only one day late.
OK, hereby I extend the birthday for another 24 hours!
A really late: Happy new lifeyear, Nuala.
I always am for complicated things. All of them options above. :ange:
First an injure system, though more severe than Seed. After severly injured there are only very few minutes left to stabilize the wounds. If that fails, or the blow was such heavy to be fatal in the first place, the 'fate points' come into play. The body can be rebuild, biologic or including cyborg or other artificial means, a few times. With growing age, or maybe defects from former injuries, the number of max possible points goes down and time to regain one raises. If permadeath happens, or if the player decides to do so before the parents death, the player switches to (one of) the child(s), though, if still alive, switching (back) to one of the parents or husband/wife may be possible as well. Wealth can be inherited and because the child had, more or less, time to develop and get some training it would be no start at 0 again.
The big problem of perma death is again the structure of most MMORPGs. They are built solely around grinding up of skills and more or less time consuming building up of equipment and possessions. Games like Seed would have it easier in that regard. Given a kickstart of maybe 3 months worth of skilltraining and a basic tool setup the remaining really hard thing to loose is mostly the history of the character.
Happy birthday Darkhawk. Again 'slightly belated', this time you left IRC before I noticed.
Happy slightly more belated birthday, Wheri.
OK checked, I took the time around both weekends off, so both are fine by me. Voted Århus, though Copenhagen wouldn't be such much difference so I couldn't be there. Other places, well everything more near wouldn't be a problem, everything else depends on the avaiability of cheap airline tickets from Düsseldorf, Köln or Maastricht.
I'm in, already took the time off to be prepared.
There is no fund raising I know of. I know Kroll was bidding on it. The only news I saw was that it was still up to sale a month ago but not for "human money". That looks like quite some amount, though would be nice to know more precise how much.
And again in alphabetical order.
/afk
/amazed
/beckonbig
/beckonsmall
/blowkiss
/bow
/callme
/cheer
/clap
/crazy
/cries
/cringe
/crossarms
/cry
/dance
/doh [ala Homer Simpson]
/dontknow
/dunno
/flinch
/get
/getfeather
/groan
/kneel
/laugh
/leanleft
/leanright
/lol
/look
/lookaround
/me
/no
/okay
/overhere
/peer
/point
/rotfl
/salute
/scratchhead
/shakefist
/shoo
/shrug
/sit
/slouchsad
/sneeze
/stop
/talkhand
/talktothehand
/tapfoot
/taunt
/thanks
/thumbsup
/thumbsup2
/thumbsdown
/thumbsdown2
/thx
/wave
/winded
/yawn
/yes
I have played Neocron quite some time before Seed. Though no char on Terra, the international server. Currently there is a big change of the game in open Testserver phase, though I don't expect it to come retail in less than 3-4 months, probably more.
Just noticed I forgot to enter myself in here.
So: Aachen, Germany.
Hi Elfus. Remember you from Seed, I was Quanto from BHU there. Currently don't play Ryzom
because I managed to be stuck at the Newbie Isle. Waiting a few days until the next paycheck arrives before subscribing was a stupid idea as an afterthought.
The dump is still avaiable at http://luusworld.com/seed-wiki.rar (Well I think at least it is the dump). Got no error extracting it. Though I learned the basics of editing a Wiki with the Seed Wiki, how to run one I have no clue.
If we don't go with a standard setting it maybe would be easiest if we use some kind of 'build-up' scenario, for example the cliche one would be the sail-, space-, other ship or maybe plane crash somewhere in the nowhere, either using mostly standard landscape, plant and wildlife models with only few own models at start or a Seed like scenario with a very limited full custom area and both expanding as we play along.
The problem I find with most MMOGs is that if you do find RP in them, you are usually limited to doing things that have no impact on the world. So, while I like social RP as much as story RP, I have to have both these days
Which is why I wait for URU Live
Me as well. By the way thanks for the suggestion Norah, that type of game is hard to find.
Quanto Solo wrote:The amount per item avaiable per voting cycle differed, blueprints were offered 1 piece/cycle, tools 5 and biomatter & Co 1000.
Base materials were 1500 per cycle.
In addition, the medications (lung shots, tranq chews, etc.) were available in quantities of 50 per cycle.
*lowers the head in shame* You're right, should spend more concentration on what I type while browsing through memories.
From an administrator viewpoint setting buy and sell prices would be a nice feature. From a 'Seed' viewpoint the thought spawns some feeling of 'wrong' about it I can't put the finger on it right now why. Well, if an administrator goes over the top it's easy to show it to him by vote at least.
Anyway, if prices stay fixed the difference between production costs and basis price may have to be rethought. I don't had much time to view the new prices with 'batch production' but the difference beore was a too large.
Well, I stumbled over that DnL map using the google maps API: http://dnl.houseofkenja.com/map/
I think here the API is avaiable: http://www.google.com/apis/maps/
Though I don't know how it looks like with filter options, but at least it may a start.
Yes, administration votes were resolved once per week, every account had 7 votes. If 2 candidates end vote with a draw the old administrator won, don't know what would happened if two new candidates end with a draw as highest votes.
Sharepoint bidding: The bidding cycle ended all 3 hours (8 cycles per day) at 0:00 GMT, 3:00 AM GMT and so on. Choosing the bid entry (or was it called administrating?) on the cycle menu of a sharepoint showed a list of the stuff Tau offered. The amount per item avaiable per voting cycle differed, blueprints were offered 1 piece/cycle, tools 5 and biomatter & Co 1000. If you bid you entered the number you want to 'buy' up to the max amount avaiable per cycle and your bid per piece from 1 AP to whatever amount you thought necessary or your admin stash could affort. The AP were subtracted from your admin stash immidiately after you placed the bid, that ensured there will be enough AP to pay the bid avaiable at the end of the bidding cycle. Once the cycle ended the highest bidder got the amount ordered, if some was left for auction the second highest bid got the wanted amount and so on. If you lost an auction the bid stayed up for the next cycle, don't know what happened if you got only partially of the entered amount, but I guess the left amount stayed up as well. If you cancelled a bid you got your prepayed AP back of course.
To build a factory or sharepoint you chose add factory from the cycle menu of a empty hardpoint. After that a (structure) repair job was spawned on that hardpoint and once finished a factory/sharepoint spawned there.
To add a function to a factory you chose the admin entry on the factory ringmenu and you got a list of all addons with the ones highlighted that could be installed (that means the addon is avaiable in the admin stack, the still avaiable amount of energy, CPU power and waste is sufficient for that function addon and it doesn't need a 5th function bit, a factory could only hold 4 different bits). While every function addon has to be bought and added independently to a factory 3 of them shared the same function bit, noticeable they had the same visible model showed on a factory and if 2 of them are added to the same factory still only one addon model is visible on the outside. If I remember right Micro Assembly, Sorting and Weaving belonged to that Anthill bit.
If someone bought something from a sharepoint the AP payed were added to the admin stash, if someone sold stuff the AP were subtracted from the admin stash until it hits the zero, people could still sell stuff then but the AP came from Tau (or nowhere).
With that part some admins wished a change, for example a saying what stuff and to what amount a sharepoint would accept stuff (there still were the for players non avaiable Tau sharepoints at garden and Canyon A to sell everything else if you want to) or a sharepoint only accepting stuff up to the amount of AP avaiable at the bit (or maybe some kind of debt to Tau).
Just another flavour of the same theme:
SeedsofRP.org or Seeds-of-RP.org
(PS: I'm still around, only spending holiday at family. While still a lot of gameing, with my brother, is going on the 'usual' games come a bit short.)
Thanks for sharing these screens with us. Too bad it doesn't looks like I will be able to run for an admin bit there. Even unfinished it looks good.
I play Xunsa, a Tryker forager.
Quanto in Seed, Xunsa in SoR.
The Seed Roleplaying Community » Posts by Quanto Solo
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