Newborn Care Center Project

Description: The goal of this project is to create a safe and creative environment for every newborn. This environment would consist of a fairly large open space divided into several areas that serve different purpose, such as teaching, training, resting. This space is available in the form of an unused gas-tank, which is fairly close to the Floatbed chambers. As the gas-tank has no life-support and is still slightly contaminated, the project includes the cleaning and the desinging and creating of life-support systems. It also includes the development of a general training software which can be modified and developed further by future components. This facility would need teachers and maintainers also. Teachers will be selected by common agreement and they won't have to spend all their time at this facility, only a given time periodically. The maintainers are needed to keep and develop the facility.

Project Leader: Tagato

Required Tasks:

1. Preliminary design and cost-calculation

You need to create a preliminary plan of the complete facility, including the desicion on the final location of the facility, the outline of the connecting corridor. The plan has to contain the division of the areas, the supposed number of teachers and maintainers, the primary functions of the training software. The cost of the needed tasks has to be calculated and finalized.

Task Leader: Tino
Size: 1000 man hours
Leader skills:
    - Facility engineering 2
    - Safety engineering 2
    - Mathematics 2 (for simulations)
Worker skills:
    - Structural Engineering 2
Number of workers: 4-6
Tools needed:
    - Simulator (250 hours)
Resources needed: none

The tasks that has to be planned are the following:

2. Complete design and simulation of the facility x4

You need to design:
    a, The cleaning process of the facility
    b, The life-support systems of the facility
    c, The connecting corridor from the floatbed chambers to the facility
    d, The training software and it's hardware requirments (such as workstations and server-on-TAU)

3. Cleaning the location of the facility and the corridor

4. Development of training software and it's hardware

5. Producing of life-support systems

6. Installing life-support systems

7. Creating the areas and deploying the equipments

8. Recruiting teachers and maintainers considering skill and volunteering

477

(16 replies, posted in Seed: The Second Chance)

Terraforming Organisms Project

Contact Person: Cassia - Dreamers of Gaia
Location: Ringlab A
Time: Ongoing

Description:
We could help along the terraforming process in ways that do not require access to and repairing so much of TAU’s machinery. The algae that were once released, no matter how wrong it went, are a good example of how we could get this process back on track, help it along.
We will need to do extensive research, much more than what was done prior to releasing the algae, to make sure no more mutations occur, no more changes that could make the atmosphere even worse than it is. However, if we can accomplish this, we could help along the greater ideal of our colonization of this planet, without it taking much of our time and attention that is needed to keep the Tower running. The organisms would do their work wholely on their own, needing only to be monitored at set times.
We would finally be doing more than only fighting for our lives.

((By Norah))

478

(16 replies, posted in Seed: The Second Chance)

Knowledge Transfer Project

Contact Person: Hansila - Society of Free Colonists
Location: Ringlab A
Time: Ongoing

Description:
Our continued lack of access to TAU’s databases, coupled with people coming from the floatbeds with less knowledge than they should have, and the current dire situation in the Tower calling for a lot more knowledge than even normal speedgrown people have, has led to this project, which will look into ways of transferring knowledge from person to person in the same manner that TAU transfers knowledge to us in our speedgrowth and our learning modules. It will enable Seedlings to gain much more knowledge much quicker than staying dependent on the learning modules and experience from putting theoretical knowledge into action.

((By Norah))

Saturday it is.

480

(3 replies, posted in Seed: The Second Chance)

6) Invent tools and technology

Invent new gizmos and other technology that's approximately on the same level as the rest of the technology described. The more innovative, the better, but there's a lot of room to specify the pretty mundane, everyday tools in tech.

7) Start projects

Describe a project that could be being done somewhere in the Tower. No need to specify who's doing the project, but you should write a project description similar to those in the project list.

Since the once-in-two-weeks pace seems to be a problem for at least Norah and Darkhawk, and frankly I'm getting frustrated at the sluggish pace the story is progressing, I've decided to try to play once a week again, with certain conditions:

- You players must accept that I won't always have content prepared for everyone. You must be, to an extent, responsible for your own enjoyment. If you don't know how to do this, please talk to me and we'll see what to do.

- You players must help me create content to the world of Seed - The Second Chance, so I don't have to make all the creative content for five storylines ran in parallel each week alone. In the following I'll explain some ways you can contribute to this campaign as a creator.

1) Write stories

Write a story about the events in the tower, either in the current day or in the past. It doesn't have to have anything to do with your character or any of the known storylines. It may involve known NPCs or NPCs of your own, or you can leave the NPCs identity vague in such a way I can insert the NPCs of my choice into your story. Don't worry too much about contradicting my vision - I'll either adapt my vision or correct your story before posting it. I'll then either post the story or keep it secret, depending on the story.

2) Give ideas for RP situations

Write short descriptions of situations that can arise in the tower. I will then consider them a sort of a databank from which to pull story hooks when game mastering. Some example situations:

"A PC gets accused for stealing ring property."

"A PC gets trapped inside a machine she's fixing."

"A PC is approached by someone in love with him."

Make the descriptions fairly open so they can be used on different PCs depending on the situation.

3) Write up NPCs

Write up descriptions of NPCs, their ideas, habits, personality, anything. Don't bother with too much detail - one interesting idea per character is optimal, since I can always combine them. The descriptions can be such as the following:

"A person who loves dancing"

"A person with a nigh-religious love towards science"

"A person with a split personality"

4) Design rings

When designing rings, you should be a little more detailed than with the NPCs and situations. Write a ring description such as those in the Ring Information forum. You may also add notes on matters not mentioned in such a public add.

5) Describe locations

Write up descriptions of the different locations in the tower - either those we've already introduced or locations of your own (if they're your own, try to keep them relatively small so they can be added without changing the general layout of the tower).



Whatever of these (or something else) you do, please send them to my e-mail address (thorttan at cc dot hut dot fi), or here as a PM. I'll then look at them, perhaps edit them, and then either file them for later use or post them on these forums.

I won't try to force anyone to do this, but I'd really love it, and only this kind of content will enable me to run a game each Sunday.

It's been a bit of a problem, I believe, that the players don't get to know very much about what happens outside the plots they're involved in. Aside from transparency, a solution could be that you, the players, write about what you're doing. This could take the form of rumors going around the tower that practically anyone could hear if they listened.

These rumors could be presented in at least two ways:
1) On these forums after each session. Everyone would write a set of rumors that concern the plots they're involved in.
2) During play on the General channel. So whenever you're bored, don't sit idly or start multitasking, but instead write on the General channel possible rumors about what you just did.

Everyone please tell me your thoughts about this. Would you like to know more about what's going on in the tower? Would you be willing to help out with it? Which of the above is the better way or would you prefer some other arrangement?

483

(7 replies, posted in Seed: The Second Chance)

Darkhawk wrote:

Which would also reveal to everyone that something secret was happening.

It would not, if handled with care. In chat RP we don't need to take you to the other room. We can simply start a secret scene on a private channel and nobody will know about it.

Others, any comments?

484

(7 replies, posted in Seed: The Second Chance)

Of course, a middle ground solution could be that you can listen in the everyday common, non-secret stuff, but when the PC goes to do something where secrecy really matters (like comes up with a scheme), you go to secret mode.

485

(7 replies, posted in Seed: The Second Chance)

Lately, I've been wondering if the current philosophy of non-transparency (the player knows only what the character knows) is doing more harm than good. Thus, I'm asking your opinion on the following: instead of having all the secret stuff going on around the different chats, everybody can see anything in that happens in the game (to other PCs).

The pros of this kind of transparency would include:

1) Less player boredom caused by the GM spending his time on someone else's plot. Watching other players in action can be entertaining.

2) The players get a more complete understanding of the game world, as they get descriptions of things their characters might know but that have just not come up in their own plotlines. For example one PC meeting a central NPC everybody would at least have heard about. This would also make it unnecessary for the GM to redo all of the descriptions to everyone individually.

3) It would be easier for the players to get involved in each other's storylines if they knew what they are. Right now the players are very separated, working on things alone, or in pairs at best. It's hard for the GM to orchestrate them to interact.

The cons of this arrangement would include:

1) Loss of wonder and surprise.

2) Someone might use OOC information IC (or be accused of doing so). In my experience from Seed, it's relatively easy to stonewall simple factual knowledge, but impressions are harder. If you get a certain kind of an image of an NPC's personality, for instance, by watching someone else's interaction with him/her, it may be hard to know if your character would have got the same kind of impression. For example, someone may be a schemer and admit it to their friends, but not anyone else. But if you OOCly listen to the conversation between that person and his/her friend, it might be difficult to not consider him/her a schemer later.


Everyone, please tell me your opinion on this.

Since I'm in a renaissance fair on Sunday 19th, I'll suggest we move the game to one of the following days:

Saturday 18th, starting at 13:00 CEST
Friday 17th, starting at 18:00 CEST

Everyone please comment.

487

(27 replies, posted in Seed: The Second Chance)

25. Implementation Techniques (31.8. - 1.9.104)

You shoul have been in the Panel Discussion! Everyone's talking about it! The Revolution showed us a recording form the era of the First Colonists. You know the Corrosion Crisis? Seems Sebastian wasn't the hero he's been telling us he was. In the recording it shows that a now-dead First Colonist, a woman called Kazama, had noticed the problem with the waste disposal systems before the accidents and reported it to Sebastian. But Sebastian just totally screwed it up and didn't take care of it. Then when the trouble started, he made this huge deal out of it for nothing, when the only thing that was needed was to fix the settings in that one control panel - which Kazama finally did when she realized what was going on. On top of it all, Sebastian ordered Kazama's recording of the events to be destroyed so he can stay on the throne he'd built for himself!
---
The Revolution is having yet another scheme against the "tyrannical rulership". This time they cooked up some fake recording, using material they secretly took of Sebastian in a meeting. I hear Felman's part of it too - he made the recording himself, so no one can ever tell it apart from a real one!
---
Do you really think this investigation is anything but a show? The Revolution and their allies - The Scholars and Society of Free Colonists - have already bribed all the experts to overlook any signs that the recording would not be real. The whole thing is pure manure...
---
That's Ishi, yes, what about her? Seriously? I'd have never guessed, tee hee hee...
---
I hear they're trying to make a school out of that old gas tank near Recspace. That'll be some project, with all the toxic fumes and short circuits out there.
---
Do you think anything's going to come of that school project? It sure is interesting, but there are so many more important projects going on. I for one would never waste time on it before the tower is stabile...
---
What's with the Prospectors? They've been planning some big exploration, I think, fixing all their Envy Suits and all.
---
Did you hear about the incident in the steambaths? One of the streams suddenly became burning hot! I suppose whatever it was cooling had a sudden spike of heat.

488

(27 replies, posted in Seed: The Second Chance)

24. Designs and Plans

Heard in the Tower:

Kitty was seen at The Mall! It's not often that one of TSR sets their foot among the common people, and when they do, they're always up to something!
---
They still haven't chosen a leader for the Restoring Life Support Project. Now they're asking around the smaller rings. They even asked Wacko, they must be desperate. What's going on behind the scenes of this dubious project? What are the real motives of Andrea, Laura, Sebastian, McGregor, and Quanto?
---
I hear Jaana had some serious trouble with the database lately. A lot of her project material was erased by some random fluke. Well, that's what you get for relying on a juryrigged network.
---
Something dubious is going on with those Da Vincians. They're always whispering to each other, stopping right away when they see you've spotted them.
---
I hear McGregor is going to "teach" in this new school thing. Yuck!
---
Tino was showing off his gear around new colonists again. I bet he promised them all that stuff if they joined. The Horizon has no shame!
---
Do you know how to whistle?
---
Did you know that Yanagimoto is a Lurker?
---
I heard Toko of Bio Security Squad is a Lurker. She always slips them equipment when they do checkups on the "situation" in The Shaft. And Cassia too - you know, of Dreamers of Gaia. Not too surprising - she's raving mad!
---
Have you heard anything about The Council of Elders lately? They're supposed to be guiding us but I say they're just a bunch of half-mad seniles who only think about the past.
---
That's Mike, the one who screwed up the simulation. But it's okay, I guess. We got more hours from that Paavali guy.
---
Do you think Gwandoya has a point? Are we really a mockery of democracy?
---
Enough of these stupid rumors! I'm trying to work here...

489

(58 replies, posted in Games Discussion)

Group chats get around the problem fairly well, though it's kind of annoying to ask everyone around you to group just because your pathetic chat limit runs out. And some even refuse to join such groups...

I too am wondering why no other game has ever had the need for such a feature. It simply feels like they're not thinking very much of us roleplayers - as if anyone who chats more than 400 characters in 15 minutes must be a bot. Kind of feels like a punch on the face, right when you're making your first impressions of the game. (I'll probably join Mir on this as soon as my trial runs out, though.)

We don't use IRC anymore, but instead a special program called RPG Chat. It can be found here: tdb.fi/~tdb/rpgchat.zip

But sure, it'd be nice to have another player. If you get IRC running, though, please contact me on IRC before the game (as much before as possible) so we can discuss your character beforehand. Do this by sending me a query (/query Kryigerofe) so I will notice it.

491

(58 replies, posted in Games Discussion)

2) True. It'd be better if you could just set your vehicle on a destination and start roleplaying with your passengers (yes, you can have those or at least Mir said so). But instead you have to keep pushing the forward button and avoiding hostile creatures (which are usually trivial to avoid, so there isn't even any challenge in travelling).

3) Yes, I've got that too... it doesn't bother me so much while roleplaying in OY, but places like Mos Eisley are hell.

5) True, the player cities do feel very empty. The NPC cities at least have some commoners to walk around them. Nevertheless, I've usually found people in Outmian Yacta to roleplay with, so it's not a big problem to me - and it's better to have few roleplayers than a lot of OOCers, considering we, unlike in SoR, share the same local chat channel. Thus I don't think it's a good idea at all to limit people into the NPC cities. I'd have hoped, though, that you could add NPCs to your player cities just to make them more lively...

6) I tend to ignore such tutorials in most games anyway.

492

(58 replies, posted in Games Discussion)

Just go to Outmian Yakta, Tatooine, and have some RP instead of grinding the mindless missions, Oluf.

That's good to know, though it'd be nice of you to remind me closer to the time.

Thanks for your reply, Mehken. I was just going to suggest Sunday if you hadn't given it. So let's go for Thursday then.

None of the times are acceptable to Niilo (Paavali).

Okay, please reply this as soon as possible (and preferably a little sooner than that).

So, this week was cancelled due to three players missing out, and next weekend is Ropecon which ties up me and Paavali. So please tell me if one or both of the following times are okay for playing:

Wednesday August 8th at 19:00 CEST
Thursday August 9th at 19:00 CEST

Please fill in for Sunday too in case these don't work out:

Sunday August 12th at 15:00 CEST

497

(659 replies, posted in Steambaths)

A Rusty Water Tank of Speed?

498

(6 replies, posted in Sava's Garden)

The pencil crossing a sword sounds like a pretty neat idea to me. The D20 doesn't appeal to me - it associates too strongly with a certain rules platform.

Personally, I don't have any ideas.

I remember reading that Amanda Tappings, who plays Samantha Carter in Stargate SG-1, agrees with you, Norah. At the beginning of the show, she sometimes got these "female" stories, like getting all motherly at a child etc. At some point she told the writers to stop writing her character as a female and just write her as if writing a man. To date, she's one of the best female characters on TV.

As for myself, I admit to the vanity thing occasionally (Faeron, for instance), but I've also done the regular guy thing. And you're right, my plump mercenary-wannabe was probably one of the most special characters in Narfell (a NWN PW).

I think one of the things why people tend to make comely characters is that they're the main characters of the stories they play. And everyone is used to TV shows and movies having very good-looking protagonists. Being regular-looking would make them like one of the extras.

Stereotypal characters don't need to be flat - they can be just as deep and three-dimensional as anyone and still be stereotypical. After all, real people can be stereotypical. There probably are real-life women (and men too, sure) that fall under Norah's categories. The point is that they're not actually real female traits, and thus you should not take them as such as you roleplay a female.