426

(3 replies, posted in DVI-Net)

Here's mine:

http://psykiatri.dyndns.tv:8000/ge/Darkhawk.kmz

We try to do all fellowship quests together (obviously), and otherwise we're soloing too, a lot.  I haven't really run into roleplayers, but I've seen them around Bree at least, so I think that's the natural meeting and hook-up place, at least for now.

428

(6 replies, posted in Games Discussion)

Well, the Agency looks like good, light-hearted fun, befitting light-hearted tongue-in-cheek RP. But maybe that's a good thing, so we don't get all the serious and boring wink It has a refreshing premise at least.

429

(5 replies, posted in EVE Online)

I was thinking (it does happen), that we are getting a bit too scattered in EVE, playing on very many different days and hours. Having at least one day of the week in which we all try to meet up, RP and do things together would greatly increase my enjoyment of the game (and yours too, once you have killed NPC pirates for 30 days in a row wink).

So, this is a multiselect poll, select which day(s) and time of the week you are most likely to be able to attend such a gaming day/evening/night, and we'll make the most popular time our regular day, if you want.

So woo, 2 buddy codes, and no takers? Really? So Oluf, if you want.. smile

431

(12 replies, posted in Steambaths)

Yep, happy birthday, with as little family and as much gaming as possible wink

432

(10 replies, posted in Games Discussion)

Good analysis Trevenni, but there's one caveat.. No body cares if RP'ers begin to bitch and moan and withhhold their money.. That might be why we are more mature than other groups of players wink No, but we are indeed such a small, small part of any MMO, that we do not matter money-wise. However, some developers think we matter a little atmosphere wise, they like RP'ers actually taking the world they created seriously and spreading some athmosphere to others. Therefore some will do things and add content aimed at roleplayers, but it doesn't happen that often at all, and even when it is added, it is also for the benefit of others. LotRO has a music system and EVE will get avatars for instance. The latter has been a massive and continual request from especially the roleplayers of EVE (yes, they're there.. Somewhere in space in their small specks of ships, mining, heh).

However, it is always an uphill battle as a roleplayer getting things into the game that will enhance RP, and the possibility of a game actually focused at roleplayers is slimmer still. On the other hand, roleplayers also have a bad, or let us say problematic reputation amongst game developers for being arrogant, elitistic, incredibly hard to please, not worth the effort, disruptive to forums and taking extra resources to please on the RP servers. When you look at this, and the fact that financially this small group doesn't matter, you don't exactly get a lot of attention. I've seen and heard about this view towards roleplayers on some of the bigger MMO's and their RP servers. The devs have to have GM's/administrators who only dedicate themselves to player complaints about other peoples OOC behavior or their naming, or imagined slights or people being too liberal with lore in their spun tales and others asking if that is true, etc.. Catering to RP'ers is an extra workload, and many developers don't see what the return is. Some see it better than others though.

But anyway, what is really needed, is that roleplayers make a game for roleplayers. This is hard yes, because of money and the general consensus in the gaming biz that this is a fool's errand. Seed almost succeeded though, Adellion might even get released, and maybe Fallen Earth has this too. So, there ARE games on the horizon done by roleplayers for roleplayers. And as Ahnion says, things are moving and changing. It is not impossible. We will just have to be patient and continue to create our own content meanwhile.

OR play RP MUD's.. Or play 'real' RP, whether LARP or (actually better, imo, but LARP is good too for sure. More girls too wink) pen and paper RP. There you have immersion, depth, the ability to change the world, real NPC's, responsive GM's, and so on.. Imagine having that in a MMO and our life would be doomed.

433

(34 replies, posted in Sava's Garden)

*in the corner, Darkhawk is lying comatose, drunk on vodka as he waited for a place to post his articles on RP. Occasionally he stirs slightly, indicating that he is alive still. The smell of cheap liqueuer and vomit is palpatable*

Trevenni, I'll PM you the code now then smile

435

(10 replies, posted in Games Discussion)

I agree with you Oluf. I have been, and still am, frustrated at how primitive MMO's really are. The best singleplayer games are much, much better than the best MMO's in terms of gameplay. They offer a tighter, more meaningful experience, while the MMO gets away with gameplay so basic it ought to be outlawed, something that very often feels like a slap in the face of the player.

What should even this out is the social aspect, yes. For many people it's somehow nice to run around in a world where others run around, nice to be able to chat casually with others. When you get home after a long tiring day at work, you do not neccessarily want a tight, intelligent game where you have to work and think too much. But a casual, easy game with obvious rewards, while you chat with others, that feels good.

For them anyway. And why are gamedesigners continually making the same MMO's, trying mightily to say that their MMO is unique, while in reality they only change cosmetic things while the underlying mechanics are always and constantly the same? It's not that they want to be millionaires, but they want their game to be released and not die off quickly. The MMO market is crazy, and it takes a lot of effort and money for most games to get to the launching stage. Now, you can keep all these tried and proved game mechanics, fiddling a little with veeeery small changes here and there (Conan: The players first go through a singleplayer game before meeting others. LotRO: You gain traits by doing things, etc.) OR you can go all out and infact design a whole different MMO, a new way of gaming and interacting, something that completely breaks from the mould of MMO's (Seed).

As a gamedeveloper, especially as you get older, you do want to do the latter. But, that's where it gets to be very, very tough. You have to sell your idea to investors. Yes, that's usually where it ends, unless you can really show what you want and that there is a market for it. Or you could have the money in your own gamefirm, by having made a lot of other things over the years. That's even more unlikely, but Bioware and Blizzard are like this, and their success with other things also means they can easily get money. And who knows, maybe Bioware will innovate the MMO market slightly.. But the best bet for an original MMO comes from small, very brave and hopefully skilled developers.

Yes, Seed could have been something truly unique, showing others that it IS possible to do something original and not just a new (slight) spin on the usual fantasy/grind/combat/level-gain formula. Others might have seen this and stepped up if it had worked. But.. It didn't work, which is really, really sad. Other small, unique games are in the making or already out there (Wurm Online, Adellion, A Tale in the Desert), but they are not done by professional people (they are ugly, some are simple, their release are uncertain, and they do not get out to a broad audience). Seed could have been a turning point, but sadly it was not to be.

And I'm going CRAZY over all the combat you have to do in MMO's. Like that was realistic or fun.. Oh wait.. It is.. Right.. Kill 40 woves, loot them, buy equipment, level up.. Do NOT think to yourself: "Hey.. Why am I doing this?".. You are doing it to level up so you can kill 40 bears instead, and otherwise do exactly the same and get some slightly different equipment.. How easy it is for gamedevelopers to create this sort of content. Sure, they have to work, but they hardly have to think. Which goes well with the player not thinking much doing this either wink

Uhm, right.. Anyway.. As long as the masses actually support these very, very sad gameplay mechanics, that's what most (or all) developers are going to do, because the workload put into a MMO and the risk of financial ruin are immense. You do not take chances with this, you create what you know people would like, and then you add your own twist as you can (and that twist is, when you think about it, very small indeed).

Maybe someone tries somethin like Seed again, and maybe it will work out better then. You do not need 1 million subscribers to be a success, EVE Online already proved this, and that is, really, a unique and great game in its own right, if not really a RP game. If you want to make a RP focused, unique game, then you're looking at attracting less than EVE's 150.000 (I think) subscribers, but if you know what you're doing, 5000-10000 subscribing customers can be enough to sustain the project too. The trick is to get these people where you want them before the money runs out.

The RP in LotRO is.. Hrm.. I think I want to write a big comment on it in the LotRO forums when I get time. But.. You get it here first then wink

We play on the only english RP server. This server nominally has some anti-OOC and naming conventions in effect, but we haven't seen any GM's yet (but plenty of crap names of course wink). Also, there are channels much like in SoR or WoW, so that you can cut out the OOC channel and all others except for what your char would hear in his immediate surrounding. That's nice for immersion.

So.. How much have I RP'ed the 4 days I've played the game? Only with Dustman's char. Did we attract other RP'ers while we RP'ed? Yes, 1.5 times, for a very short while, minutes, and nothing came of it. Otherwise, it's been quiet.

Everyone is running around on their own or with someone in tow, quiet. Everyone minds their own business, goes on their own quests, and do not speak, except to sometimes ask for OOC help in a raid on the IC channel. The game is.. Quiet. Sometimes there are people doing sad and OOC stuff with emotes too, but mostly everyone you meet is running around minding their own business, and it is quiet.

How can this be? On a RP server? There are two main reasons I think.

1. Roleplayers are shy: If they don't see and hear others RP'ing, they do not dare to be the ones speaking IC to someone they do not know. On the other hand, they do not want to speak OOC either.. Which results in them running around quietly.

2. The game itself does not particularly support or encourage RP. Apart from needing people for fellowship quests (quests that would be too hard doing alone), there is no ingame reason to talk to others, gamemechanic wise.

If pointing at one part of the game that is THE game, it is the quest system. These are not optional or anything, this is where you gain your XP, your good gear and your story progression. Everything revolves around these quests, and they are well-done. You do not need others for this though (Let's say you don't need others for 70 out of 75 quests in a region), so you develop a single-player attitude where you do not stop up and initiate RP unless you see it. (which you don't, as everybody else is also thinking in this way).

3. Maybe there's a third reason for the lack of RP in LotRO, or the sluggishness with which it  seems to run. Your actions will have no consequence whatever. Ok, this is standard in MMO's unfortunately of course. The quests are not repeatable by you, but everyone has done the same quest as you, also when it doesn't make any sense at all, and the NPC's return to their initial 'need help' position once you save them, etc.

That's sadly normal. But even more so than with other games, the story in LotRO is locked/unchangeable. Players might not be able to change the story of ANY current MMO (sigh), but at least you have the feeling the story is going to progress and might surprise you, etc. In LotRO you KNOW what is going to happen overall. The fellowship isn't going to fail, and they will move exactly as in the books. Nothing is going to change that, and when they succeed (if the developers will even move it that close to the end), the game is going to end, because nothing can happen afterwards (that would violate trademarks and contracts, if Turbine suddenly decided to continue Tolkien's story.).

So that might also subconsciously be something roleplayers have in mind when they can't be bothered to RP on their own in this game.

Well.. APART from that. The RP could be pretty good, and there will be player housing too at a point. It's a standard game mechanics wise, apart from a few things that makes no difference to a RP'er, but the setting is powerful, and good RP'ers can get something out of the RP here. Also, I think a bigger group of RP'ers moving together, not just Dustman and I, could stimulate more RP and make more people RP, just as in Silan where we scooped up single RP'ers.

The game in itself is also mildly fun/interesting, though there's WAY too much combat. At least there doesn't need to be any grind at all, which is great. So it is worth trying for most of us I'd say (with a free buddy code that is wink). Also, they will bring out new content all the time, every 2-3 or so months That's nice.

I liked SoR's (and Seed's of course) graphics much better, they had soul, whereas Middle-Earth seems somehow.. Too clean and boring, graphics wise.. Well, that is a very personal opinion I think. Also the RP in SoR was.. well, it's har dto compare really, since there has been none in LotRO apart from what Dustman and I have had. I think we could lure out RP'ers if we were more and made an effort though smile And it would be nice to always have someone to adventure with as we travelled through the lands.

So Oluf, that's my short answer to you and anyone else interested. I would say that since you have already tried the game, and looking at how you went out of EVE after your free days expired.. You will do the same with LotRO. I do not think it will hold your interest. Not that I don't want to RP with you of course wink I just don't think LotRO has enough for you to be satisfied when neither SoR or EVE had.

I wouldn't say we're all in LotRO smile We're a bit scattered between URU, StSC, EVE Online and LotRO. With most Seeds being in EVE right now. We lack that ONE MMO where we can have great RP and the game is also great.

As for SoR, as you might find out, more or less all good roleplayers are gone (actually more or less all roleplayers are gone ;S), but Mercellus from the Seeds is still there at least.

You can have my buddy code for LotRO if you wish Trevenni, as of yet no one has claimed it smile

Yeah, I bought the game too, and have a buddy code to give out to whoever asks me first smile

439

(50 replies, posted in Steambaths)

OK.. That looks REALLY delicious in that sissy low-fat french way. The pizza recipe I have coming up probably can't look as inviting, especially not with the crappy quality of my pictures.

So there is only one path to take now.

1. I must buy a digital camera.
2. I must prepare the most advanced cooking recipe I know. (and I have just the thing..)

Be afraid!

440

(15 replies, posted in EVE Online)

Coming from a MUD stint myself, I can safely say that the right MUD's and MUSH'es have so deep and complete RP that it feels completely different trying out a MMOG again. MMOG's as a medium are simply much worse at stimulating RP than a MUD or MUSH. They on the other hand, are as close to pen and paper RP as you can get, so of course they will be the 'ultimate' RP experience possible in an online form. At least that's what I experienced. The closer a MMOG is to a MUD/pen and paper RP, the better it is. Ability to do whatever your char wants to do, ability to affect and move the storyline, real GM's who make stories around you and others, and NO OOC'ers at all. That would be wonderful in any game. MUD's/MUSH'es are where this is at. Ah, and of course Live Action or Pen and Paper RP.

As for MMOG's that provide the best tools and setting for RP.. Well. EVE doesn't provide any tools and lacks avatars, but it is a great setting to RP in for sure. SoR right now lacks RP'ers and the developers are not taking the world anywhere, nor do you have any influence over the storyline.  Roma Victor I haven't tried, but to me it looks like Adellion or Fallen Earth are the only upcoming stars on the MMOG horizon. Fallen Earth have designers who come from MUD's too. These two are hardly mainstream MMOG's, nor will they grow big. EVE however is pretty big and mainstream, which is impressive. They've come far with their vision.

I hope it's possible to RP meaningfully in EVE, create stories and so, but I am a little sceptical about that aspect, with or without avatars. However, as Mecha says, there's a lot of RP in politics, strategy, etc. in EVE. That has huge potential. And as Zhiroc says, behind all that, it's a race to gain more money so you can buy more, equip more pilots, and fight more. That is at the core of corporation and alliance gameplay in EVE. Gain skillpoints and earn ISK, to be able to earn more ISK and to fight. But then again, isn't that the formula for most if not all MMOG's? EVE is unique in that it provides what Mecha describes at least, and with RP you can make it even better. However, RP takes the second seat, or is 'tacked onto' this structure, it doesn't feel natural, integrated into the game right now. Probably because the game lacks tools. These will come with the avatars hopefully.

441

(1 replies, posted in EVE Online)

((this message has been set up on pilot bars in stations all over the Minmatar Republic.))

To all Minmatar and those sympathetic to our cause.

A third of our people are still enslaved within the Amarr Empire. The empire of cruel, fundamentalistic men who see themselves as our superiors. We must work to free our brothers and sisters - it is the right of every race to live and die in freedom.

We must work against the Empire, hamper it, kill its agents, weaken it so its hold on our brothers and sisters lessens. The Amarr Empire is a blight on the universe and must be fought and opposed where ever possible.

I have fought the empire, freed slaves and made myself a name doing it. I am serious with this notice, and I have the reputation to back it up. But working alone is not enough, and I do not believe any existing corporation has shown enough results.

It is time to start something new, something that can grow strong, something worthy of the Minmatar people. Something that can both fight for freedom and be open to the universe.

Unity, not division, freedom, not slavery. This is the future if our people are to gather and prosper again.

I want to be a part of this, my Voluvar has shown me my path. I am looking for others who see things the same way, others who want to be a part of creating something we can be proud of. Something that will bring prosperity and freedom to our people. We must have pride in our heritage and customs, but we must also be open, not closed to the universe. These are my beliefs, and I will die for them.

If you feel like I do, and are aware of the risks this can bring, then let us meet and discuss changing the future together.

Contact me under my nickname 'Marghulis'.

442

(23 replies, posted in Floatbed Dreams)

We feel for you Mecha.

443

(15 replies, posted in EVE Online)

Kryigerof, Nuala, Wheri, Quanto, Dustman and myself are playing or will start playing now. I think Miho might be tempted to check it out too.

We still lack finding together ICly all of us, but no hurry I hope smile As for two months.. Who knows, but if not in two months, then in 12 again. This game is definately good, but without interaction/RP, it will grow boring, like it did for me the first time. EVE is very much geared towards playing together for most fun, and not the solo-runner smile

444

(15 replies, posted in EVE Online)

A few of us decided to check out EVE Online again, even before they got in avatars. I don't know what will happen, or whether the game as it is can hold our interest, but we've made our chars and some of us have teamed up already.

Right now, Kryigerof, Nuala and myself are playing, but quite a few people have expressed some interest in EVE, not only because of the avatars coming up. If you want to give EVE a chance now, check it out smile There's 14 days of free trial, and there's RP to be had with us. If we loose interest because we only have our ships, then we can just unsubscribe and wait until they get in avatars and try again.

So, how about joining us in space? smile Find us on the IRC to discuss how to meet up/how our chars know each other.

445

(5 replies, posted in Sava's Garden)

There are things that seems to support Mecha and Sigridz are identical, but no solid evidence either way. It is suspicious she didn't show up.. And if she does, she might be a hired actor.. I fear we can never know for sure.

446

(5 replies, posted in Seed: The Second Chance)

I think that in games such as this, which are freeform and where there aren't really any rules or dices, players should have a risk of dying when they knowingly risk it. Let the GM decide, not the dice, as we don't use rules or dices for anything else, and there's no need to make it too complex.

If the GM is in doubt, he can always roll a d100 or something, but that's up to him, he can just describe what happens. And of course, people should be able to feel that a certain thing is risky, so that they're not completely surprised.

447

(18 replies, posted in Steambaths)

Here's another one that wasn't linked yet:

http://pbfcomics.com/

I've read it for some years, it's slow, but there are some great gems amongst it, though it takes some time for the brain to understand what's happening now and then wink

448

(44 replies, posted in Sava's Garden)

Ok, just to let everybody know, at least Quanto, Frakel, Nuala, Nuala's boyfriend, Miho and me myself and I are going to meet up in Aarhus the 4th of May at 16.51 at the trainstation (aprox.), and then go out and conquer the city and the city nightlife together. Or something else.. We'll figure something out smile

And we'll sleep at that city-sleep-in thing. So if anyone else want to join us on the 4th, just give us a nudge here smile

I won't be available for play the 4th of May, because of the Seed meeting.

450

(50 replies, posted in Steambaths)

Heh, first time I heard that expression. Anyway, you think my kitchen was cleaned? Lucky me I only have this grainy camera on my mobile phone wink